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Path Mage — REJECTED

Posted: Thu Oct 01, 2020 8:29 am
by eafkcv
A Mage with low health and attack but with a very powerful ability that has a long recharge...which may result in disaster.
Stats
Cost 7
Hp 11
Attack 0
Speed 2
Sight 4
Range 1
Resistance 100%
Ability Walk the Path Recharge 15 turns
50% successful, with +10/10 armour, +100 Hp, +3 power range, +50 attack, +3 range for 5 turns
50% failure, destroys itself with any friendly unit within 3 range
Techs may improve the success rate.
Bonuses 300% Buildings, 700% Fortified Buildings, 2000% Mega Buildings
Categories Arcane Infantry, Humans

Re: Path Mage

Posted: Thu Oct 01, 2020 8:49 am
by Alexander82
I think it is not possible to do that kind of effect at the moment (unless @Stratego (dev) knows a way to do that).

We can, though, make spells that use sacrifice (even the caster's health can be used as such).

We are also planning to give arcane casters the ability to charge over time to increase their spells' power.

Re: Path Mage

Posted: Thu Oct 01, 2020 9:05 am
by eafkcv
Will the sacrifice still be consumed if the spell fails? (If the spell has a chance of not succeeding)

Re: Path Mage

Posted: Thu Oct 01, 2020 1:09 pm
by Midonik
It won't (see: pain by sacrifice of whatever that was called)

Re: Path Mage

Posted: Thu Oct 01, 2020 4:41 pm
by Alexander82
I confirm that spells consume sacrifices only when they work.

Re: Path Mage

Posted: Mon Aug 02, 2021 2:00 pm
by makazuwr32
Too random, too costly, too unreliable.
Will not be used in normal games. It is not a gambling.

Rejected.