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capture tanks OLD_TOPIC
Posted: Mon Oct 05, 2020 4:36 am
by BrenoHenrique
for example in many strategy games you can capture enemy tanks as if they were neutral units that have a crew for example in the game men of war if the tank is badly damaged the crew dies and it is neutral then other troops on both sides can capture it (if I have some errors and because I'm from Brazil)
Re: capture tanks
Posted: Mon Oct 05, 2020 2:41 pm
by Shark guy 35
It's a good idea, I just don't think it can be coded easily.
Re: capture tanks
Posted: Mon Oct 05, 2020 2:44 pm
by Stratego (dev)
actually it can be set (witout coding) already multiple ways
- normal convert
- occupying like viking ship in AOS
Re: capture tanks
Posted: Mon Oct 05, 2020 2:51 pm
by Shark guy 35
Maybe make it so you can only capture a tank when it has 10% of it's total health left.
Re: capture tanks
Posted: Mon Oct 05, 2020 3:11 pm
by Stratego (dev)
now that one can not be set lol

Re: capture tanks
Posted: Mon Oct 05, 2020 6:51 pm
by Shark guy 35
Well you can't just run up to a tank and hop in, right? You'll get killed by the machine guns.
Re: capture tanks
Posted: Mon Oct 05, 2020 6:52 pm
by Stratego (dev)
but a hardly damaged tank can also have machinegunner...
Re: capture tanks
Posted: Tue Oct 06, 2020 3:13 am
by BrenoHenrique
for example the tank crew can make repairs to the tank so it would leave you exposed during the time the crew is doing tank repairs
Re: capture tanks
Posted: Tue Oct 06, 2020 3:39 am
by BrenoHenrique
in the 2nd war many French, Polish, Czech armored vehicles were used by the Germans and Soviet troops using panther tanks and other captured vehicles
Re: capture tanks
Posted: Tue Oct 06, 2020 9:33 am
by Stratego (dev)
those were leftover tanks re-used imho.
Re: capture tanks
Posted: Thu Oct 08, 2020 2:40 am
by BrenoHenrique
https://amp.reddit.com/r/TankPorn/comme ... us_troops/ this tiger 2 was captured by the Americans in the world war 2
Re: capture tanks
Posted: Thu Oct 08, 2020 3:01 am
by BrenoHenrique
the Soviets were one of the countries that most captured German tanks in World War II, using Pz-3 tanks designated T-3 tanks T-5 (panther) and light tanks PZ-2 and 1 in addition to PZ-38T designated plague by the many Soviets were used together with the T-34 and KV-1 many of these tanks were captured were abandoned by the Germans for lack of fuel and ammunition or were damaged
http://wio.ru/tank/capt/capt.htm
Re: capture tanks
Posted: Thu Oct 08, 2020 5:51 am
by Stratego (dev)
yes, abandoned tanks.
Re: capture tanks
Posted: Fri Oct 09, 2020 1:51 am
by BrenoHenrique
yes then yard add fuel to vehicles to make the game more challenging for example the game would not have a very large number of tanks on the battlefield
Re: capture tanks
Posted: Fri Oct 09, 2020 4:39 am
by Stratego (dev)
fuel kills the game in my opinion - i would never play it again lol
(but it is totally off topic here)
Re: capture tanks
Posted: Fri Oct 09, 2020 9:59 am
by Jasondunkel
BrenoHenrique wrote: ↑Tue Oct 06, 2020 3:13 am
for example the tank crew can make repairs to the tank so it would leave you exposed during the time the crew is doing tank repairs
how is the tank crew supposed to do that? do they carry extra steel plates with them or spare tracks ?? there would be no space in the tank. besides, it would make the tank much heavier, which would make it slower and immobile
Re: capture tanks
Posted: Fri Oct 09, 2020 10:03 am
by Jasondunkel
BrenoHenrique wrote: ↑Fri Oct 09, 2020 1:51 am
yes then yard add fuel to vehicles to make the game more challenging for example the game would not have a very large number of tanks on the battlefield
if fuel is brought into play, where do we get it from? in addition, we would have to include iron steel and other raw materials. it would then become something like an economic simulation in lite.
i know there are many games that do that, but it is nice to have a game that does not do that
Re: capture tanks
Posted: Fri Oct 09, 2020 3:48 pm
by Shark guy 35
Yeah, fuel would make things to complicated and not really fun to play.
Re: capture tanks
Posted: Fri Oct 09, 2020 3:51 pm
by Shark guy 35
Jasondunkel wrote: ↑Fri Oct 09, 2020 9:59 am
BrenoHenrique wrote: ↑Tue Oct 06, 2020 3:13 am
for example the tank crew can make repairs to the tank so it would leave you exposed during the time the crew is doing tank repairs
how is the tank crew supposed to do that? do they carry extra steel plates with them or spare tracks ?? there would be no space in the tank. besides, it would make the tank much heavier, which would make it slower and immobile
Let's say something fell off a tank, or got broken in battle. They can probably put it back on, or at least get the tank in good enough condition so that it can make it back to base, where it will be repaired.
Re: capture tanks
Posted: Fri Oct 09, 2020 7:49 pm
by BrenoHenrique
see images of american russian or german tanks in the 2nd war they moved in combat carrying several spare parts in the tanks for example the tiger carrying tracks and pulleys in addition to other things like helmet ammunition and many other things
Re: capture tanks
Posted: Fri Oct 09, 2020 8:03 pm
by BrenoHenrique
can someone explain to me how to send images because i'm new to the forum
Re: capture tanks
Posted: Fri Oct 09, 2020 8:06 pm
by Stratego (dev)
check faq
Re: capture tanks
Posted: Mon Oct 12, 2020 2:22 am
by BrenoHenrique
people have been waiting for this for a long time in the game
Re: capture tanks
Posted: Sat Apr 24, 2021 3:06 am
by BrenoHenrique
to resurrect this topic. the tank has a 10% chance of being knocked out and its crew killed in the case of AI they will never leave the tank but they can be killed if the tank is knocked out turning it into a fixed and neutral unit.
Re: capture tanks
Posted: Sat Apr 24, 2021 3:11 am
by BrenoHenrique
leaving it easily free to either side retrieve it to be reactivated and return to combat. it can be controlled by ordinary infantry but will have its bonuses decreased.
Re: capture tanks
Posted: Sat Apr 24, 2021 3:12 am
by BrenoHenrique
I can work on the image of the crew ....
Re: capture tanks
Posted: Sat Apr 24, 2021 3:15 am
by BrenoHenrique
BrenoHenrique wrote: ↑Sat Apr 24, 2021 3:11 am
leaving it easily free to either side retrieve it to be reactivated and return to combat. it can be controlled by ordinary infantry but will have its bonuses decreased.
and the more powerful the tank, the less chance it will get knocked out and captured. out. ex: a powerful like the Maus tank should have only 3 or 4% to be knocked out whereas the pz-3 or 4 tanks would have a 10 to 12% chance of being knocked out.
Re: capture tanks
Posted: Sat Apr 24, 2021 3:12 pm
by ZakTheBuilder1
I like this idea!
Also (off topic) for every thing like fuel, ammo, etc if it were to be added, couldn't you just make it to where you can switch it off/on when making a game? It would be a switch near the fog of war and reveal but below it would say turn fuel on/off, next turn ammo on/off, etc.
Re: capture tanks
Posted: Sat Apr 24, 2021 5:51 pm
by BrenoHenrique
ZakTheBuilder1 wrote: ↑Sat Apr 24, 2021 3:12 pm
I like this idea!
Also (off topic) for every thing like fuel, ammo, etc if it were to be added, couldn't you just make it to where you can switch it off/on when making a game? It would be a switch near the fog of war and reveal but below it would say turn fuel on/off, next turn ammo on/off, etc.
now let's see what the DEV thinks of the idea.