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Mysterious Stranger
Posted: Thu Oct 08, 2020 5:36 am
by Badnorth
A fun unit.
Mysterious Stranger
Description: What.. are you?
Cost: 4
Hp: 24
Att: 10
Spd: 3
Armor: 1/1
Sight: 3
Heal bonus: 0
Mental resist: 100%
Inconvertable
Unique
Immune to poison
Burnable
Bonuses:
50% Flesh and blood
Passive effects:
Strange Disease ( affect human ) ( on-hit effect ).
* -1 hp per turn for 4 turns upon hit ( not stackable ) ( Cannot be cured ).
If the enemy died while having this effect it will turn to a minion.
Minion
Description: A thing that was once a human... reanimated to wreck havoc amongst the land of men.
Cost: 2
Hp: 6
Att: 8
Spd: 3
Armor: 0/1
Sight: 2
Heal bonus: 0
Passive effects:
Poison
Mental resist: 100%
Inconvertable
Immune to poison
Burnable
Bonuses:
50% Flesh and blood
This 2 units has no Sound effects.
Re: Fun unit : Zombie
Posted: Thu Oct 08, 2020 5:42 am
by Badnorth
Categories: Burnable, Melee foot.
Notice: Cannot be healed and poisoned but can be burned.
Re: Fun unit : Zombie
Posted: Thu Oct 08, 2020 5:48 am
by Badnorth
This should be viable as we have tanks, tie fighters, orcs and cannon on an elephant. Though if it is a bit too much we can make it a map editor unit.
Re: Fun unit : Zombie
Posted: Sat Nov 28, 2020 2:57 pm
by Badnorth
@Endru1241 is this possible to be implemented? As a Fun unit priced as 20 gems?
Re: Mysterious Stranger
Posted: Sat Nov 28, 2020 3:21 pm
by Hyuhjhih
Even though it is fun unit, quickly spamming it around base is not fun at all. Maybe it would need a last turn nearly 7-10. Is not payable as mercs. And ideal for defensive assault
Re: Mysterious Stranger
Posted: Sat Nov 28, 2020 3:25 pm
by Hyuhjhih
The name zombie is better match and cooperates with the AoF zombie as AoS fun unit
Re: Mysterious Stranger
Posted: Sat Nov 28, 2020 3:26 pm
by Hyuhjhih
Image can be same as AoF zombie.
Re: Mysterious Stranger
Posted: Sat Nov 28, 2020 3:35 pm
by Badnorth
Hyuhjhih wrote: ↑Sat Nov 28, 2020 3:26 pm
Image can be same as AoF zombie.
I'd rather not. AoF needs to have unique things.
Re: Mysterious Stranger
Posted: Sat Nov 28, 2020 3:38 pm
by Badnorth
Hyuhjhih wrote: ↑Sat Nov 28, 2020 3:25 pm
The name zombie is better match and cooperates with the AoF zombie as AoS fun unit
Can be unfitting since Zombie is already a common thing.
Mysterious stranger and Minion fits more imho.
Plus, AoS is different.
Re: Mysterious Stranger
Posted: Sat Nov 28, 2020 3:39 pm
by Badnorth
Hyuhjhih wrote: ↑Sat Nov 28, 2020 3:21 pm
Even though it is fun unit, quickly spamming it around base is not fun at all. Maybe it would need a last turn nearly 7-10. Is not payable as mercs. And ideal for defensive assault
? It has that stats since its a unique category unit.
Read slowly next time.
Re: Mysterious Stranger
Posted: Sat Nov 28, 2020 3:49 pm
by Badnorth
Reworked images and added indicator.
I'd suggest NOT to name this unit a Zombie. Its wierd.
Can be others. This unit has mutated for some reason hence having unhuman like strengths and carries an infectious desease that is uncurable but will go away once an amount of turns has passed. The infectious disease will only trigger once the host has died. Taking over its brain like a parasite and making it one of ifs own. And thus making it a minion controlled by the mysterious stranger.
Re: Mysterious Stranger
Posted: Sat Nov 28, 2020 3:53 pm
by Badnorth
Updated.
Re: Fun unit : Zombie
Posted: Sun Nov 29, 2020 10:08 pm
by Endru1241
QuadrupoleStrat wrote: ↑Sat Nov 28, 2020 2:57 pm
is this possible to be implemented?
I am afraid not possible.
The only thing that can be applied on enemy kill is propChanger on unit doing the killing.
We could experiment with few other things - forceful transformation (but it has to be on alive unit) + conversion, ut I am not sure it would work good.
Re: Mysterious Stranger
Posted: Mon Nov 30, 2020 6:10 am
by Badnorth
Endru1241 wrote: ↑Sun Nov 29, 2020 10:08 pm
QuadrupoleStrat wrote: ↑Sat Nov 28, 2020 2:57 pm
is this possible to be implemented?
I am afraid not possible.
The only thing that can be applied on enemy kill is propChanger on unit doing the killing.
We could experiment with few other things - forceful transformation (but it has to be on alive unit) + conversion, ut I am not sure it would work good.
How about when the enemy reaches 3hp and below? It needs to be on an alive unit?
Or we can just make this ability just a different thing to compensate the lack of reanimation onhit effects
Is this possible? Mysterious stranger will have an ability called "Infect" with 1 damage and a 1turn CD, if the ability is successfuly hit the infected human will have a damaging effect called "Strange Disease" if the turn count goes to 0 the infected human will turn to a Minion, This effect lasts for 4 turns, any sort of healing can remove it.
The effect cannot be casted on Elephants, Buildings, Siege machines, all ships and any animal e.g. Scout, Bird and neutral horse.
Re: Mysterious Stranger
Posted: Mon Nov 30, 2020 3:38 pm
by Endru1241
I forceful transformation would work along with conversion - both effects could be set as related on each other and suspended (only fires when countdown ends, lime leaving), effects can also be set to be removable by action heal or mend. Initial effect (damage) can be set as first and with category filter on propChanger.
So technically should be doable, but there is no way to block possibility to destroy own unit.
Re: Mysterious Stranger
Posted: Tue Dec 01, 2020 3:27 am
by Morningwarrior
somewhat intriguing