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Lords of all races (map editor only)

Posted: Thu Oct 08, 2020 10:26 pm
by Savra
I figured I would make some kings for each race based on their specialty with their own abilities (sort of)

First I'd like to start with the humans king getting an update so he has an aura:
Hp:90
Atk:30
Rng:1
Sight:7
Spd:6
Arm:6
P.arm:6
Res:100%
Auras:
Kings rally: Rng:5, +2 strength, +30% dodge counters, +30% resistance, +1 speed,
Kings defenders: aura, rng:1, +1 armour foot melee, +1 pierce armour foot melee, die hard

Bonuses:
100% battering ram
50% cheap archers, anti archer foot, siege machine, infantry melee


Grimm lord:
Image
Desc: Once rulers of great kingdoms, these lords gave in to their greed and lust for power, turning their provinces into eternal servants. They make use of a variety of dark arts and make use of their new found power to enhance their dark servants.
Hp:70
Atk:16 lifelink (it's more like an area drain effect.)
Aoe:3
Rng:1
Sight:7
Spd:5 water:3
Arm:4
P.arm:4
Res:100%
Auras:
Dark lords will: rng:5, grants +1 spd to undead, Die hard to undead, delay vanishing
Abilities:
Reanimate: rng:7
Magic missile: rng:6
dig corpse: rng:1, cool:4
Hell of pain by sacrifice: rng:5, requires sacrifice
Eat corpse: rng:1
Dark pact: rng:5, requires sacrifice
Summon dark vassal: rng:1, requires 3 sacrifices, cool:5

Bonuses:
100% archers, Infantry melee

Dark vassal:
Image
Desc: Once they were well respected leaders, now corrupted by their dark lord to act as extensions of their will. They act as frontline puppets who often are seen admist the hordes of their dark lord, increasing their ferocity through the means of dark magic.
Hp:50
Atk:16
Rng:1
Sight:4
Spd:3 water:1
Arm:3
P.arm:3
Res:100%
Auras:
Dark lords servants: rng:3, +1 speed undead, delay vanishing
Delayed vanishing aura: rng:3
Abilities:
Reanimated: rng:3
Lifelink weapon: rng:self
Magic missile: rng:4
Eat corpse

bonuses:
100% buildings, throwers, battering ram

Elf King:
Image
Desc: A great elven king who is exceptionally good with the bow, they are quick, and accurate. They are an inspiration to their fellow sylvan.
Hp:70
Atk:12
Act:2
Rng:2-8
Sight:7
Spd:4
Dge:M:20%,R:20%,C:50%
Arm:2
P.arm:2
Res:100%
Auras:
Elf Kings presence: rng:5, +10% ranged dge foot elves, +1 attack elf archers, +1 attack
Elf Kings presence ranged: rng:5, +1 rng elf archers, +1 attack elf archers

Abilities:
Lembas
Aimed shot: +6 to attack, same as base elves aimed shot.

Bonuses:
+50% Infantry, dragons

Re: Lords of all races (map editor only)

Posted: Thu Oct 08, 2020 11:08 pm
by Anders
It's good at the moment.

Re: Lords of all races (map editor only)

Posted: Thu Oct 08, 2020 11:48 pm
by Savra
The elf lord.

Re: Lords of all races (map editor only)

Posted: Fri Oct 09, 2020 5:22 am
by Alexander82
I don't know of you noticed... But I'm trying to remove the term "king" from every unit in game.

The problem about that is that implies that a certain unit is unique.

So leader units are fine but they should be named not as kings/emperors/sovereigns but more like lords and leaders.

About the specific units I'll check stats later.

For undeads in general I don't think that they should have any leader that provide any morale bonus.

Re: Lords of all races (map editor only)

Posted: Fri Oct 09, 2020 6:19 am
by makazuwr32
The thing is that he wants these units as map editor ones. Like m.e. Orc King or Human King

Humans and orcs have their own lords/kings.
He wants to add similar map editor units for other races.
And yes they won't be accessable during normal matches.

Re: Lords of all races (map editor only)

Posted: Fri Oct 09, 2020 6:59 am
by Alexander82
Nothing against having more map editor units.

Re: Lords of all races (map editor only)

Posted: Fri Oct 09, 2020 11:19 am
by Savra
Alexander82 wrote: Fri Oct 09, 2020 6:59 am Nothing against having more map editor units.
That is what the header says, I know you didn't want king's for the main race so I decided to make map editor ones instead, like the Ork king and the human king (who is mentioned here with some new abilities making him more king like.)

Btw, the undead one doesn't "inspire" other Undead's, it more so enhances them making them stronger via it's dark will. The vassal is an extension of that will. You'll learn more about it when I add the description and finish the units.

Re: Lords of all races (map editor only)

Posted: Fri Oct 09, 2020 10:54 pm
by Savra
Grimm lord.

Re: Lords of all races (map editor only)

Posted: Sat Oct 10, 2020 2:36 am
by Savra
The vassal.

Re: Lords of all races (map editor only)

Posted: Sat Oct 10, 2020 2:45 am
by Savra
Updated.

Re: Lords of all races (map editor only)

Posted: Sat Oct 10, 2020 10:59 pm
by Savra
Hmm, perhaps I should hold on the dwarven king until after we continue them.

Re: Lords of all races (map editor only)

Posted: Sat Oct 10, 2020 11:24 pm
by Savra
Icons for the grimm lords and vassals auras.

Re: Lords of all races (map editor only)

Posted: Sat Oct 10, 2020 11:26 pm
by Savra
Updated.

Re: Lords of all races (map editor only)

Posted: Sat Oct 10, 2020 11:40 pm
by Savra
Elves icon.

Re: Lords of all races (map editor only)

Posted: Sat Oct 10, 2020 11:48 pm
by Savra
The kings additional ones.

Re: Lords of all races (map editor only)

Posted: Sun Oct 11, 2020 5:12 am
by Savra
Alright, that should be all for now. I'll wait till dwarves and scaledfolks get continued again so I get a better idea of how their lords should be.

@Stratego (dev), @Alexander82 what's the next step here?

Re: Lords of all races (map editor only)

Posted: Sun Oct 11, 2020 8:36 pm
by Savra
Updated.

Re: Lords of all races (map editor only)

Posted: Sun Oct 11, 2020 8:42 pm
by Savra
So if I am to create jsons for this.

I checked the property sheet thing on the modders lounge, and it seems it needs updating I think.

Would it be fine to copy one of the in game ones as an example and just remove everything and start from scratch? That way The stuff is all there but I could just modify the rest?

Re: Lords of all races (map editor only)

Posted: Sun Oct 11, 2020 10:01 pm
by Alexander82
start from one of the latest units

Re: Lords of all races (map editor only)

Posted: Sun Oct 11, 2020 10:27 pm
by Savra
So for effects I should start from 10148 and up, 10147 is EFFECT_MINUS_6,

As for the units themselves should I post them in their race categories like the human king and orc king are?

If so then the elf king would probably start at 371, and Grimm lord would start at 7009 and the vassal at 7010, if under special though then I'd start at 8046.

Re: Lords of all races (map editor only)

Posted: Sun Oct 11, 2020 11:40 pm
by Alexander82
I suggest you to use map editor units ids

Re: Lords of all races (map editor only)

Posted: Sun Oct 11, 2020 11:45 pm
by Savra
8046 it is then.

Re: Lords of all races (map editor only)

Posted: Mon Oct 12, 2020 6:25 pm
by Savra
Updated.

Re: Lords of all races (map editor only)

Posted: Sat Oct 17, 2020 10:10 pm
by Savra
Updated.

Re: Lords of all races (map editor only)

Posted: Sat Oct 17, 2020 10:21 pm
by Savra
Updated stats.

Re: Lords of all races (map editor only)

Posted: Sat Oct 17, 2020 10:27 pm
by Savra
.

Re: Lords of all races (map editor only)

Posted: Sat Oct 17, 2020 10:37 pm
by Savra
.