Useless AT Infantry OLD_TOPIC
Posted: Sun Oct 11, 2020 9:54 pm
AT Infantry like panzerschreck,m1 bazooka etc. is so useless.I have an idea for them.Make the appearence a bit diff from actual rifleman(doesnt matter what).And add AT Abilities for it.Example of abilities for germans:
Panzerschreck as ability,weaker than panzerfaust 3~5 Turns cooldown(If possible if didnt destroyed tank,gives an ability "Confusing" which disables unit for a turn/Can be used for smoke bombs etc.)
Panzerfaust,same stats but one use per unit(999 Turns cooldown)
Stielhandgranate(Anti Infantry/Same stats with actual one)
3kg charge,When you use it,It becomes a prop or building at surface.Its invisible unit and explodes when you shot it(or in 1 turns) and does area damage.One use per unit(999 Turns cooldown)only because it may be unfair
Basically actual riflemen,but harder to produce and has AT Abilities.
Panzerschreck as ability,weaker than panzerfaust 3~5 Turns cooldown(If possible if didnt destroyed tank,gives an ability "Confusing" which disables unit for a turn/Can be used for smoke bombs etc.)
Panzerfaust,same stats but one use per unit(999 Turns cooldown)
Stielhandgranate(Anti Infantry/Same stats with actual one)
3kg charge,When you use it,It becomes a prop or building at surface.Its invisible unit and explodes when you shot it(or in 1 turns) and does area damage.One use per unit(999 Turns cooldown)only because it may be unfair
Basically actual riflemen,but harder to produce and has AT Abilities.