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Shield wall

Posted: Sun Oct 18, 2020 10:56 pm
by DreJaDe
Unique ability for humans and maybe dwarves.. DEFINITELY NOT ORC... why? Because they already have lots of buffs since the start of the game all to more with the orc buffers.

It works like the romans in AOS

A tech that would add +1 armor to shield units when there is another shield units besides it.

Affected units are all units with shield besides throwers since they have miss chance.

Nothing to OP of course since even in AOS this is useless. Even though fheir units are weaker in stats, romans still is obsolete even with this.

So I dont think units in AOS would have a problem with having this.

Re: Shield wall

Posted: Sun Oct 18, 2020 11:11 pm
by makazuwr32
Shield wall later will be ability for dwarven shielders specifically. Similar to raise shield of glade guardian but completely stops unit for bonus armor.
Also can give (under discussion right now, on hold for a while) multiple additional bonuses like:
-first strike
-double counter (counter attack = attack x1 instead of attack x0.5 by default) or quadruple counter (counter attack = attack x2)
-bonus attack
-diehard
-maybe some sort of aura.

As for buffs of orcs and such:
Right now we are planning new magic system.
Humans will get for example 2+ new buffs (one on existing caster, one on new, maybe more will be added later);
Elves will get unique for them bonus action ability that will affect caster units and also many more effects with fruit ent.

Dwarves are wip yet.