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Architect

Posted: Sat Oct 24, 2020 6:46 am
by Hyuhjhih
Advanced worker.

Trainable at advancement centre.
Repair from a range, got efficient tools for it- Trigonometry . But low repair.
3 times construction of workers. Can build a wall , gate , watch Tower or guard Tower in a single jiffy turn.
New effect demote worker - enemy #builders get lower mend rate.
Cannot build siege machines and water units.
Cost 7
Hp 20
Att 0
Speed 3
Rng 2
Inconvertable. Legendary- 1 per game or Unique- 1 per player
Buildable at Advancement Center
Active Effect Demote Builders - range 6 , reduce mend rate of enemy #builders.

Re: Architect

Posted: Wed Nov 04, 2020 4:07 am
by Hyuhjhih
New ability
MARK WEAK POINT a great architect knows the weakness of an architecture
MARK WEAK POINT by Hyuhjhih.png
MARK WEAK POINT by Hyuhjhih.png (182 Bytes) Viewed 3158 times
Targets a nearby enemy building consuming no action but cd 2
The effected building is deprived of armor and p.armor. last turn 1

Re: Architect

Posted: Wed Nov 04, 2020 4:55 am
by Badnorth
I don't see a reason to add your overpowered worker. Workers are kinda awfully many in end game so I don't know if this is still needed. Workers are already useful enough, especially with the elite worker upgrade. But a unique category worker buffer can be also included in the suggestion perhaps.

Re: Architect

Posted: Thu Nov 05, 2020 4:44 am
by Hyuhjhih
This is just one unit per player dude. It seems nothing more than an inquisitor of upper hand conversion.

Re: Architect

Posted: Thu Nov 05, 2020 5:25 am
by Badnorth
Even if it is a Unique category unit, your stats are clearly overpowered.
Fully constructs a Guard tower in 1 turn? What the ? Demotion aura doesn't even make any sense as enemy workers Doesn't even belong to you. They serve their player, why the hec would they obey a unit belonging to the enemy?? Plus a base range of 2? Why would architects even have it if they couldn't even have an attack point?

Needs a change in stats if this unit is a needed unit.

Re: Architect

Posted: Fri Nov 13, 2020 3:27 am
by Hyuhjhih
You seem confused dude. Rng2 is for ranged repaires and construction . Well they use the concept of trigonometry and which is only possible from a distance. They can only construct
  • guard tower
  • gate
  • watch tower
  • wall
and usual traps and palisades.
They got repairing as same as builders and help build tower faster giving a hand to workers.
And about aura. Its a rumor of his talent causing fear in enemy builders near him. For ref the ancient architect perumthachan who made an entire pillar with baked clay and feather.https://www.google.com/url?sa=t&source= ... 5237843455

Re: Architect

Posted: Fri Nov 13, 2020 4:25 am
by Badnorth
You clearly added a base range of 2 in the first post. Should've been - "Bld Rng: 2" so we know what you are saying about the range, what type of range. Next time be more careful about making stats. im just pointing something, you said im confused then you changed your stats. From unable to construct siege machines and ships to everything but Guard towers, Walls, Traps etc. That is still op imo. Then here comes the so called large construction rate that will b very useful but overpowered and unfair. Will bring unbalanced outcomes from battles since an architect with a very high mend rate will make construction more easier. In my opinion - AoS doesn't need a Super worker. The workers are already good itself. I prefer a buffer.

Aura - you know that all architects aren't the same right?
An architect is a person who plans, designs and oversees the construction of buildings. To practice architecture means to provide services in connection with the design of buildings and the space within the site surrounding the buildings that have human occupancy or use as their principal purpose. Source: Wikipedia
R
An example of how I would like the stats:
Produced at : Advancement centre
Cost:6
Hp: 15
Att: 0
Spd: 3
Armor: 0/0
Sight: 4
Mend rate: 14
Heal bonus: 1.5
Passive effects:
Architect aura 2 rng
+2 mend ( affect worker )
+30% Mental resistance
Active effects:
Dedicated repair
Mark weak point
-4/0 Armor ( 1 turn CD) lasts 2 turns.
Train worker
+2 mend (2 turn CD) lasts 4 turns.

Unique category

Re: Architect

Posted: Sat Nov 21, 2020 7:01 am
by Hyuhjhih
Produced at : Advancement centre
Cost:8
Hp: 18
Att: 0
Spd: 3
Armor: 0/0
Sight: 4
Mend rate: 15
Construction rng: 2
Heal bonus: 1.0
Passive effects:
  • Distract enemy worker. -5 mend rate for enemy builders* . Rng:5
Abilities:
  • Dedicated repair (Cd 1 last 1)
  • Mark weak point
    -8/-8 Armor ( 1 turn CD) lasts 1 turns.
  • Instant build
    Can build a guard tower/ wall/ watchtower/gate in a turn withing a rng of 2. (Cd 3) extra cost: 1 money courrier
Unique category
Can only construct walls, gates, pallisades, pallisade gates, guard tower, traps.

Re: Architect

Posted: Sat Nov 21, 2020 8:06 pm
by Morningwarrior
it doesn’t make much sense to be an architect and not have the skills to build, he could be just another auxiliary unit, a chief builder directly and have skills like
Construction performance:
would make the building win + 30% construction bonus
for buildings
+45% construction bonus for fortifield buildings
+125% bonus constructions for mega buildings
4 turns cooldown
the construction has this effect for 1 turns.
Hard work - causes builders to have +1 action turn
5 turns cooldown
the effect lasts 2 turns
And also the ability for dedicated repairs as mentioned

Re: Architect

Posted: Sun Nov 22, 2020 6:52 am
by Hyuhjhih
Morningwarrior wrote: Sat Nov 21, 2020 8:06 pm it doesn’t make much sense to be an architect and not have the skills to build, he could be just another auxiliary unit, a chief builder directly and have skills like
Construction performance:
would make the building win + 30% construction bonus
for buildings
+45% construction bonus for fortifield buildings
+125% bonus constructions for mega buildings
4 turns cooldown
the construction has this effect for 1 turns.
Hard work - causes builders to have +1 action turn
5 turns cooldown
the effect lasts 2 turns
And also the ability for dedicated repairs as mentioned
Construct means he can start producing these only. He,like all builders can build structures that has already started construction and also mend them.

Re: Architect

Posted: Sun Nov 22, 2020 10:47 am
by Morningwarrior
But what about the benefit it does to builders and buildings?

Re: Architect

Posted: Mon Nov 23, 2020 3:24 am
by Hyuhjhih
Morningwarrior wrote: Sat Nov 21, 2020 8:06 pm Hard work - causes builders to have +1 action turn
5 turns cooldown
Hyuhjhih wrote: Sat Nov 21, 2020 7:01 am Distract enemy worker. -5 mend rate for enemy builders* . Rng:5
Both are good. But this point me a good idea.
  • hard work on self cd 5 last 1 +1 action.
Well this is not necessary cause its building rate is already too much with its instant build and 15 mend rate. Well it is ok to consider it .

Re: Architect

Posted: Mon Nov 23, 2020 6:15 pm
by Morningwarrior
yeah but sometimes some extra action turns are needed, but as the architect is going to be a unique unit I think this ability fits

Re: Architect

Posted: Tue Nov 24, 2020 9:47 pm
by Endru1241
I am gonna tell you all something.
I once was a student of construction engineering - unlike architecture, which deals with utility, visual appearance and urbanistics it is concentrated on science behind building - physical parameters of materials, forces that affect it (e.g. gravitational, atmospherical ), methods of deploying materials, ground resistance.
There is no architect on the construction site. He oversees nothing relevant to structural integrity of a building, nor construction speed. They are planning on a larger scale - how it is supposed to look, when finished, how buildings align with themselves, roads, nature, how good for people using it later the design will be. And as the look is important to the arictecture, a job like that is more artistic, than others.
All this however has to be made somehow - in older times it were often leaders of workers (those most experienced), that was trying to bring the whole concept of architect into reality (well other times they could also will the role of scientific overseer, so really - an engineer).
There was even that one joke being repeated - a construction engineer oftentimes has to work with an architect. His real job then is explaining to architect, that those smooth, good looking wooden columns with 20cm diameter set every 6 meters has to become steel-concrete with 60cm diameter set every 3 meters. And try to not bring him to cry.

So in this view my counter-proposition:
Architect
6 hp
0 damage
Can start every building, but...
Mend 0
Buildings started by him have -40% hp and - 50% mend rate (halved under construction), but act like stone roads (fast movement), and have +1 carry (great utility).
Has aura affecting ALLIED workers with -3 mend rate ( presence of a person commenting everything and knowing better doesn't inspire heavy workload).
Each building started by him also has "Looking good" category, which gets +25% damage from barbarians (and other people not understanding art).
Each building also has an aura increasing architect -mend aura by -1 (cumulative). It could be named "proud of himself".
One little comment though - most of this is of course impossible in current engine or very, very hard to do, so please don't use this as a reference.
Anyway - I refuse to give unit named architect any significant abilities.
PS: I hope there is no real architect among our peers on the forum.

Re: Architect

Posted: Tue Nov 24, 2020 10:37 pm
by phoenixffyrnig
Sounds to me like Endru has had a bad experience with an architect :lol:

Shall we call it Foreman, or Gaffer? Speaking on behalf of the manual workers, it's not the distant, well-educated office types who make our lives tough, it's the idiots hovering over our shoulder day in day out who think they know everything. Or, to really merit the mend-rate malus....call him "team-leader" :lol:

Re: Architect

Posted: Wed Nov 25, 2020 2:22 am
by Hyuhjhih
phoenixffyrnig wrote: Tue Nov 24, 2020 10:37 pm Sounds to me like Endru has had a bad experience with an architect :lol:
🤣🤣😆🤣

Re: Architect

Posted: Wed Nov 25, 2020 2:37 am
by Morningwarrior
Endru1241 wrote: Tue Nov 24, 2020 9:47 pm I am gonna tell you all something.
I once was a student of construction engineering - unlike architecture, which deals with utility, visual appearance and urbanistics it is concentrated on science behind building - physical parameters of materials, forces that affect it (e.g. gravitational, atmospherical ), methods of deploying materials, ground resistance.
There is no architect on the construction site. He oversees nothing relevant to structural integrity of a building, nor construction speed. They are planning on a larger scale - how it is supposed to look, when finished, how buildings align with themselves, roads, nature, how good for people using it later the design will be. And as the look is important to the arictecture, a job like that is more artistic, than others.
All this however has to be made somehow - in older times it were often leaders of workers (those most experienced), that was trying to bring the whole concept of architect into reality (well other times they could also will the role of scientific overseer, so really - an engineer).
There was even that one joke being repeated - a construction engineer oftentimes has to work with an architect. His real job then is explaining to architect, that those smooth, good looking wooden columns with 20cm diameter set every 6 meters has to become steel-concrete with 60cm diameter set every 3 meters. And try to not bring him to cry.

So in this view my counter-proposition:
Architect
6 hp
0 damage
Can start every building, but...
Mend 0
Buildings started by him have -40% hp and - 50% mend rate (halved under construction), but act like stone roads (fast movement), and have +1 carry (great utility).
Has aura affecting ALLIED workers with -3 mend rate ( presence of a person commenting everything and knowing better doesn't inspire heavy workload).
Each building started by him also has "Looking good" category, which gets +25% damage from barbarians (and other people not understanding art).
Each building also has an aura increasing architect -mend aura by -1 (cumulative). It could be named "proud of himself".
One little comment though - most of this is of course impossible in current engine or very, very hard to do, so please don't use this as a reference.
Anyway - I refuse to give unit named architect any significant abilities.
PS: I hope there is no real architect among our peers on the forum.
Ahh,I don't know you guys but I feel kind of dumb now, I agree with this architect from Endru

Re: Architect

Posted: Wed Nov 25, 2020 5:42 am
by Badnorth
Morningwarrior wrote: Wed Nov 25, 2020 2:37 am Ahh,I don't know you guys but I feel kind of dumb now, I agree with this architect from Endru
Lol, don't worry, you're not alone.

Re: Architect

Posted: Fri Nov 27, 2020 12:36 am
by Morningwarrior
Well looks more balanced for the game.

Re: Architect

Posted: Fri Nov 27, 2020 3:08 am
by Hyuhjhih
Morningwarrior wrote: Fri Nov 27, 2020 12:36 am Well looks more balanced for the game.
😲
Endru1241 wrote: Tue Nov 24, 2020 9:47 pm 6 hp
0 damage
Can start every building, but...
Mend 0
Endru1241 wrote: Tue Nov 24, 2020 9:47 pm Buildings started by him have -40% hp and - 50% mend rate (halved under construction),
Endru1241 wrote: Tue Nov 24, 2020 9:47 pm Has aura affecting ALLIED workers with -3 mend rate ( presence of a person commenting everything and knowing better doesn't inspire heavy workload).
Each building started by him also has "Looking good" category, which gets +25% damage from barbarians (and other people not understanding art).
Each building also has an aura increasing architect -mend aura by -1 (cumulative). It could be named "proud of himself".
Endru1241 wrote: Tue Nov 24, 2020 9:47 pm Anyway - I refuse to give unit named architect any significant abilities.


Well in most units i could totally agree with Endru. But this , is this somekind of joke, or is it Endru's curse on irl architect he met. Well i am not offending you Endru, if it sound like , sorry. But surely i can't agree with this stats. I am a quite open person for generously speaking whats in my mind. Maybe all architects are not alike. I just wanted to involve a new useful unit, but this one seems like a cursed unit except the +1 carry.

Re: Architect

Posted: Fri Nov 27, 2020 5:51 am
by Endru1241
Endru1241 wrote: Tue Nov 24, 2020 9:47 pm One little comment though - most of this is of course impossible in current engine or very, very hard to do, so please don't use this as a reference.

PS: I hope there is no real architect among our peers on the forum.
Of course it's a joke.

My only real point was understood by phoenix - renaming the unit.

Re: Architect

Posted: Fri Nov 27, 2020 1:42 pm
by Hyuhjhih
Oikodomoi : the title given to the mighty arab-greek builders from history. The title was entitled to Nabatean inhabitants of Petra by by Roman Emperor Trajan in CE 106

Re: Architect

Posted: Tue Dec 01, 2020 3:39 am
by Morningwarrior
Hyuhjhih wrote: Fri Nov 27, 2020 1:42 pm Oikodomoi : the title given to the mighty arab-greek builders from history. The title was entitled to Nabatean inhabitants of Petra by by Roman Emperor Trajan in CE 106
I thought it was the Egyptians who were the masters of construction,but they, had UFO assistance.

Re: Architect

Posted: Tue Dec 01, 2020 10:37 pm
by Shark guy 35
Morningwarrior wrote: Tue Dec 01, 2020 3:39 am I thought it was the Egyptians who were the masters of construction,but they, had UFO assistance.
Finally someone else who really understands history.

Re: Architect

Posted: Sat Dec 05, 2020 6:37 am
by Morningwarrior
Shark guy 35 wrote: Tue Dec 01, 2020 10:37 pm
Morningwarrior wrote: Tue Dec 01, 2020 3:39 am I thought it was the Egyptians who were the masters of construction,but they, had UFO assistance.
Finally someone else who really understands history.
And some bad jokes.