Orc vs elf unbalance
Posted: Fri Oct 30, 2020 1:01 am
I mostly play elf, and mostly encounter orcs on multiplayer games. Against a reasonable orc player with some upgrades , I believe, it is not really possible to win as an elf. I recently won one game because of superior speed and rushing town centers but I now played a skirmish against myself (orc vs elf) with the same strategy and got totally wiped out. I now think I only won the multiplayer because my opponent didn't play a good game and missed upgrades.
The problems -
Orc build explodingly fast, thanks to their orc peon. (And later, slaver) Ambidextrous is nice but in the beginning it is often a lose lose choice. Take it to early and you produce not enough units, take it to late and you fall back, also due to long building costs.
The orc peon though is a now brainer.
A thrower with lots of health, regeneration and three attacks (troll hunter) is just devastating for archer-heavy elf. The elf assaulter is only one turn cheaper, but is a lot weaker and not a real threat.
Wastly better shaman.
The orc shaman only costs 3 turns and is really exponentially growing orcs power. double strike and trample are devastating and can destroy your entire buildings/army in one turn (which you build an in ages).
Elf druid costs four, and has only minor buffs. It's just ridiculously weak against the orc shaman. Every single shaman power alone is stronger than the elf druid powers.
The strength buff is especially deadly on throwers and healing half health is also strong, although it doesn't heal poison and fire.
By the time you get wizard, it can often be already to late, and even the powerful ent spell fades against the raw power of the orc shaman.
Buildings - the orc stone pillar has more health, builds quicker, has an aoe debuff attack with damage , has better armor, even a counter attack and two spaces, the Elfen outposts takes forever to build, has less armor, only one space and adds only a minor buff. This is just a bad joke.
Stone shelter is like wall and parapet in one with more armor and hp than parapet.
the stone pillar is really quick to set up and can be really tough to take down. Fire archers cost 3 turns, have low range, and fire can be repaired in one turn.
Elf meele is a lot weaker. Ent thrower requires a tech but is still weaker than troll crusher. Orcs, however, have countless ways to take down buildings easily, from the very beginning. (Buffed axe thrower is a very strong and easy way)
Power creep. Orc is already strong in the beginning, but it also has a lot of potential with all its mega units and giants. The upgrades are also very straightforward and they really make the orcs significantly stronger. again, orcs grow exponentially, elves linearly. (+1 to this, +1 to that).
Armour. It is really hard for elves to take down the armoured warrior poison is quite slow. something like an armour piercing archer would maybe help.
All in all, its just very obvious in my opinion. I am afraid, with making buildings more powerful it will get even worse as elfs already struggle against buildings and have weak ones, while orcs are strong against buildings and have strong buildings.
So - I think they are just too many good things in orcs. Good things that should be much more evenly distributed between the race. You can't have it all. But orcs build quickly, have a lot of health, strong support, even strong range, good buildings, good against buildings, good in early game, strong potential for later game. They have also the full range of cheap spammable units and powerful expensive units. The only downside that I see is that they are quite slow.
The problems -
Orc build explodingly fast, thanks to their orc peon. (And later, slaver) Ambidextrous is nice but in the beginning it is often a lose lose choice. Take it to early and you produce not enough units, take it to late and you fall back, also due to long building costs.
The orc peon though is a now brainer.
A thrower with lots of health, regeneration and three attacks (troll hunter) is just devastating for archer-heavy elf. The elf assaulter is only one turn cheaper, but is a lot weaker and not a real threat.
Wastly better shaman.
The orc shaman only costs 3 turns and is really exponentially growing orcs power. double strike and trample are devastating and can destroy your entire buildings/army in one turn (which you build an in ages).
Elf druid costs four, and has only minor buffs. It's just ridiculously weak against the orc shaman. Every single shaman power alone is stronger than the elf druid powers.
The strength buff is especially deadly on throwers and healing half health is also strong, although it doesn't heal poison and fire.
By the time you get wizard, it can often be already to late, and even the powerful ent spell fades against the raw power of the orc shaman.
Buildings - the orc stone pillar has more health, builds quicker, has an aoe debuff attack with damage , has better armor, even a counter attack and two spaces, the Elfen outposts takes forever to build, has less armor, only one space and adds only a minor buff. This is just a bad joke.
Stone shelter is like wall and parapet in one with more armor and hp than parapet.
the stone pillar is really quick to set up and can be really tough to take down. Fire archers cost 3 turns, have low range, and fire can be repaired in one turn.
Elf meele is a lot weaker. Ent thrower requires a tech but is still weaker than troll crusher. Orcs, however, have countless ways to take down buildings easily, from the very beginning. (Buffed axe thrower is a very strong and easy way)
Power creep. Orc is already strong in the beginning, but it also has a lot of potential with all its mega units and giants. The upgrades are also very straightforward and they really make the orcs significantly stronger. again, orcs grow exponentially, elves linearly. (+1 to this, +1 to that).
Armour. It is really hard for elves to take down the armoured warrior poison is quite slow. something like an armour piercing archer would maybe help.
All in all, its just very obvious in my opinion. I am afraid, with making buildings more powerful it will get even worse as elfs already struggle against buildings and have weak ones, while orcs are strong against buildings and have strong buildings.
So - I think they are just too many good things in orcs. Good things that should be much more evenly distributed between the race. You can't have it all. But orcs build quickly, have a lot of health, strong support, even strong range, good buildings, good against buildings, good in early game, strong potential for later game. They have also the full range of cheap spammable units and powerful expensive units. The only downside that I see is that they are quite slow.