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Dismounting
Posted: Sat Nov 07, 2020 11:25 am
by Inbreak
This may sound absurd, but what about ability to dismount for cavalry units? I mean even knights can go foot during the castle attack and so on. So idea is to create an active ability to convert mounted unit into infantry version of it in terms of stats but with advantages and disadvantages of infantry units. Maybe it should look llike knight to footman. Lancer to spearman. Horseman with axe to axethrower etc. Not sure about permanent conversion. So I offer a discussion - does it make sense at all?
Re: Dismounting
Posted: Sat Nov 07, 2020 2:33 pm
by Hyuhjhih
Yeah it makes sense, but the cost variation could be adjusted by balancing stats of normal infantry and stance form can be named unmounted #####.
Anyhow it has some logic in it.
Re: Dismounting
Posted: Thu Nov 12, 2020 1:01 pm
by Aral_Yaren
Would be nice if we have at least one predecessor unit with such mounting/dismounting ability. May I give stats?
Name: Paladin (with fleur de lis either in his armor or shield)
Cost: 6 turn trainable at TC and Castle
Hp: 35 (25 dismounted)
Atk: 12 (10 dismounted)
Armor: 2/3 (2/2 dismounted)
Speed: 5 (3 dismounted)
Bonus: 50% (+6) vs melee, ranged, and siege units for mounted version
Bonus: 25% (+2).vs light infantry, ranged units and 300% (+30) vs fortified structures etc.
Acceptable?
Re: Dismounting
Posted: Fri Nov 13, 2020 2:35 am
by Hyuhjhih
Well we already have a paladin hero unit.
Re: Dismounting
Posted: Fri Nov 13, 2020 5:03 am
by Aral_Yaren
1 - where is it? can`t se in map editor... or in the upcoming log?
2 - perhaps suits for other unique cavalry name
Re: Dismounting
Posted: Fri Nov 13, 2020 5:33 am
by Badnorth
Aral_Yaren wrote: ↑Fri Nov 13, 2020 5:03 am
1 - where is it? can`t se in map editor... or in the upcoming log?
2 - perhaps suits for other unique cavalry name
Look again.
Re: Dismounting
Posted: Fri Nov 13, 2020 10:02 am
by Hyuhjhih
Re: Dismounting
Posted: Mon Nov 16, 2020 8:15 pm
by Inbreak
Hoplite on an elephant
Maybe it should be knight with a squire. With person who can care about horse and its ammunition during the siege etc.
Speaking about stats i would give it much more armor. For six turns of production it seems too weak despite the versatility
Re: Dismounting
Posted: Tue Nov 17, 2020 2:42 am
by Hyuhjhih
Hey i seriously meant cruiser
And agree to armour part for unmounted. Mount dont need further more armour, since it has mobility.
Re: Dismounting
Posted: Tue Nov 17, 2020 2:49 am
by Hyuhjhih
Attack could be 15/10
Even though the same guy is hitting, mounting can keep some more thrust in the hit . And and a 6 turn mounted can get much more than a normal mounted, whether it has ability or not. And if the walking dude get enough more armour, he can be classified heavy and speed 3》2
Re: Dismounting
Posted: Tue Nov 17, 2020 3:23 am
by Hyuhjhih

Cruiser police
So the unit is trained as a mounted unit and can acquire the ability to unmount.
@Endru1241 it would be appropriate to move this topic into mounted from techs.
Re: Dismounting
Posted: Tue Nov 17, 2020 3:46 am
by Badnorth
Hyuhjhih wrote: ↑Tue Nov 17, 2020 3:23 am

Cruiser police
So the unit is trained as a mounted unit and can acquire the ability to unmount.
@Endru1241 it would be appropriate to move this topic into mounted from techs.
That looks too modern. Should be from ancient - renaissance.
Re: Dismounting
Posted: Tue Nov 17, 2020 3:47 am
by Hyuhjhih
Well this is the modern variety prevailing in San Francisco
Re: Dismounting
Posted: Tue Nov 17, 2020 3:50 am
by Hyuhjhih
The unit might look better if it got resemblance with sacaren warriors. Just my opinion
Re: Dismounting
Posted: Tue Nov 17, 2020 5:24 am
by Inbreak
I wasn't mocking. Just imagining op units.
So it must be heavy unit like footman from castle i suppose. It make sense even because you're planning to make this unit buildable in castle generally. So yeah. 14/12 attack i think. 38/28 hp maybe and 5/4 down to 5/3 armor when unmounted. 5/3 movement. For six turns seems descent.
Re: Dismounting
Posted: Tue Nov 17, 2020 5:28 am
by Inbreak
Re: Dismounting
Posted: Tue Nov 17, 2020 8:45 am
by Aral_Yaren
It's ganna be a new unit discussion, so agree we need to move to New Unit sectiin
Re: Dismounting
Posted: Tue Nov 17, 2020 12:27 pm
by Inbreak
So we are not talking about large conception just a certain mounted unit with special ability and versatility? Maybe it's more logical.