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Draco zombie — IMPLEMENTED
Posted: Tue Nov 17, 2020 4:35 pm
by Savra
Considering all other corpses make sense in turning into zombies but the dragon one, and with the aoe reanimation thing for the cemetery reaper coming, I was thinking maybe we could make a zombie dragon that can only be accuired through corpses. It would be effected by all zombie upgrades as well:
Draco zombie:
Cost:null
Hp:85(340)
Atk:16(49)
Rng:1
Sight:5
Spd:3 (water:3)
Arm:1
P.arm:2
Res:40%
Auras:
Plague aura: (3 levels like plague knight)
Can only be reanimated through dragon corpses, via summon zombies.
Re: Draco zombie
Posted: Tue Nov 17, 2020 6:09 pm
by makazuwr32
I'd say this one should be land only (maybe land+water), not that tough and powerful as skeleton but could have disease aura like plague knight.
Re: Draco zombie
Posted: Tue Nov 17, 2020 9:00 pm
by Savra
Fair enough.
Re: Draco zombie
Posted: Wed Nov 18, 2020 2:32 pm
by Savra
Actually, being that this is harder to obtain then the skeleton dragon, and being that the skeleton dragon is going to get a revamp on some stats anyway, what if we made this similar to how a zombie is compared to a skeleton, we could give it less attack, but slightly more health.
Re: Draco zombie
Posted: Wed Nov 18, 2020 6:36 pm
by makazuwr32
I think this one can be normally trainable at experimental butchery.
Re: Draco zombie
Posted: Thu Nov 19, 2020 6:43 am
by Huttensohn
I like the idea, although dragon corpses lying around are quite a rare occasion. (Besides digging them up)
Re: Draco zombie
Posted: Thu Nov 19, 2020 3:57 pm
by Alexander82
I would rather avoid the raising of another big unit. If we ever want to add another dragon I'd rather make it a trainable unit. I think that it would definitely be a more reliable addition than just hoping for a dragon corpse.
Re: Draco zombie
Posted: Thu Nov 19, 2020 5:22 pm
by Savra
Well, we could make it trainable too, maybe lower stats a bit and give a jump ability as well?
Re: Draco zombie
Posted: Thu Nov 19, 2020 7:41 pm
by Savra
Hmm, maybe lowering it's stats wouldn't be a good idea as when I started on the image it was fairly large... Hmm.
Re: Draco zombie
Posted: Thu Nov 19, 2020 7:44 pm
by Alexander82
Jump? Anyway I was wondering that maybe it would make more sense for a zombie dragon to be the flying one, while the skeleton version might actually be a land unit (since no skin makes difficult to fly). Also the poison breath would make more sense for a zombie dragon than a skeleton dragon.
Let's develop the idea and see what we can end up with.
Re: Draco zombie
Posted: Thu Nov 19, 2020 9:38 pm
by Savra
Maybe we could make the disease aura be a researched tech for this and just give it a range 1 version. Poison breath could be it's ability.
As for skeleton dragons, so long as it still has the skin on the wings like ours does, it should be able to fly, faster too.
Draco zombies could have flight, but we could make them slower then the skeleton counterpart.
Re: Draco zombie
Posted: Thu Nov 19, 2020 11:50 pm
by Savra
Is this fitting?
Re: Draco zombie
Posted: Fri Nov 20, 2020 2:36 am
by Anchar
How about my image? Here he is depicted flying.
Re: Draco zombie
Posted: Fri Nov 20, 2020 9:56 am
by Alexander82
Savra wrote: ↑Thu Nov 19, 2020 9:38 pm
Maybe we could make the disease aura be a researched tech for this and just give it a range 1 version. Poison breath could be it's ability.
As for skeleton dragons, so long as it still has the skin on the wings like ours does, it should be able to fly, faster too.
Draco zombies could have flight, but we could make them slower then the skeleton counterpart.
No, I want one of them to be land only.
I was thinking that the skeleton dragon might be multiaction as its bony wings might actually be used to attack.
Also I wanted for it a ranged AoE attack that inflicted damage on p.armor that is a bone splinters throw in all directions (like whirling chain abilities).
Re: Draco zombie
Posted: Fri Nov 20, 2020 9:58 am
by Alexander82
Anchar wrote: ↑Fri Nov 20, 2020 2:36 am
How about my image? Here he is depicted flying.
I like that more but the head should be more visible and it should also be more clear that he's a zombie (so make sure to make it's skin rotten-like with some bloody parts).
Re: Draco zombie
Posted: Fri Nov 20, 2020 10:05 am
by Alexander82
So basically my idea is:
Zombie dragon:
Flying dragon with poison breath (with a damage of 15/18 + poison) AoE with cd and Poison spit (same damage but single target).
can be summoned by a dragon corpse with the cemetery reaper or by sacrificing some zomvies (alway with the reaper unit. we need to make also mass zombie summoning for him).
Skeletal drake/dragon/wyrm.
Summoned with the animate dead spell from dragon corpses or with the summon skeletal drake/dragon/wyrm spells.
They can't fly but they can use their wings to attack so we might decide if to give them multiattack (cause they use wings indipendently) or powerrange (if we consider them using wings to widen their attack range). They can make a splinter AoE attack similar to the ones of troll crushers (AoE range 1/2/3 with differential cds and damage based on the unit power. Dodged with dodge ranged instead of melee and reduced by p.armor).
Re: Draco zombie
Posted: Fri Nov 20, 2020 10:09 am
by Alexander82
Re: Draco zombie
Posted: Fri Nov 20, 2020 1:38 pm
by Anchar
Tried to make it torn apart
Re: Draco zombie
Posted: Fri Nov 20, 2020 7:09 pm
by Savra
Fancy, maybe brighten the team color a bit.
Anyway, for skeleton dragons why don't we just remove the skin off the wings and ground the skeleton dragons you made @Alexander82?
Re: Draco zombie
Posted: Sat Nov 21, 2020 5:09 pm
by Anchar
I tried to change the color of the arrows.
Re: Draco zombie
Posted: Sat Nov 21, 2020 9:37 pm
by Alexander82
Savra wrote: ↑Fri Nov 20, 2020 7:09 pm
Fancy, maybe brighten the team color a bit.
Anyway, for skeleton dragons why don't we just remove the skin off the wings and ground the skeleton dragons you made @Alexander82?
Make a try then. I think the might work.
Re: Draco zombie
Posted: Sat Nov 21, 2020 9:38 pm
by Alexander82
Anchar wrote: ↑Fri Nov 20, 2020 1:38 pm
Tried to make it torn apart
Maybe without the arrows?
Re: Draco zombie
Posted: Sun Nov 22, 2020 2:27 am
by Shark guy 35
Savra wrote: ↑Thu Nov 19, 2020 11:50 pm
Is this fitting?
I like this one the best.
Re: Draco zombie
Posted: Sun Nov 22, 2020 5:23 am
by Savra
Alexander82 wrote: ↑Sat Nov 21, 2020 9:37 pm
Savra wrote: ↑Fri Nov 20, 2020 7:09 pm
Fancy, maybe brighten the team color a bit.
Anyway, for skeleton dragons why don't we just remove the skin off the wings and ground the skeleton dragons you made @Alexander82?
Make a try then. I think the might work.
It seems it works.
Re: Draco zombie
Posted: Sun Nov 22, 2020 5:24 am
by Anchar
Removed arrows
Re: Draco zombie
Posted: Sun Nov 22, 2020 5:26 am
by Anchar
I think I should try to rotate the wings of the dragon skeleton or even change them. After all, we want to create one of his wings for battle like sweeping arms.
Re: Draco zombie
Posted: Sun Nov 22, 2020 5:28 am
by Savra
Maybe try team color on the skull?
Re: Draco zombie
Posted: Sun Nov 22, 2020 5:29 am
by Savra
Anchar wrote: ↑Sun Nov 22, 2020 5:26 am
I think I should try to rotate the wings of the dragon skeleton or even change them. After all, we want to create one of his wings for battle like sweeping arms.
That could work.
Re: Draco zombie
Posted: Sun Nov 22, 2020 10:13 pm
by Alexander82
Savra wrote: ↑Sun Nov 22, 2020 5:23 am
Alexander82 wrote: ↑Sat Nov 21, 2020 9:37 pm
Savra wrote: ↑Fri Nov 20, 2020 7:09 pm
Fancy, maybe brighten the team color a bit.
Anyway, for skeleton dragons why don't we just remove the skin off the wings and ground the skeleton dragons you made @Alexander82?
Make a try then. I think the might work.
It seems it works.
I like them
Re: Draco zombie
Posted: Sun Nov 22, 2020 10:14 pm
by Alexander82
Savra wrote: ↑Sun Nov 22, 2020 5:28 am
Maybe try team color on the skull?
In general I don't like much the head part. What aboout a more swan-like neck? Similar to the one of the elven dragon but shorter and thinner I guess.