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Has burning been upscaled properly? ANSWERED
Posted: Thu Nov 19, 2020 7:58 am
by Huttensohn
Has burning been upscaled proportionally? To a orc stone pile with hundreds of health int only does 12 damage. Or is this intentional, that it doesn't has a bonus against fortifications. Unfortunately I have forgotten the exact damage it did before.
Re: Has burning been upscaled properly?
Posted: Thu Nov 19, 2020 9:21 am
by makazuwr32
Before it had no bonus to fortifications neither thus it is upscaled properly.
Re: Has burning been upscaled properly?
Posted: Thu Nov 19, 2020 9:47 am
by Stratego (dev)
i see these bonuses:
damage: -12 hp
bonus:
{"modifier":1,"unitList":{"categories":["U_BUILDINGS", "U_SIEGE_MACHINE"]}},
{"modifier":-0.5,"unitList":{"categories":["U_UNDEADS"]}},
{"modifier":2,"unitList":{"categories":["U_TROLLS"]}},
{"modifier":30,"unitList":{"categories":["U_MEGA_BUILDINGS"]}}
so it should currently deal 24 hp on all non-mega-buildings (12hp + 100%) - maybe too high arnors there? or it should not be rediced by armor? maybe.
Re: Has burning been upscaled properly?
Posted: Thu Nov 19, 2020 11:19 am
by makazuwr32
Actually... It should deal 24 damage to all non-mega building structures when i am looking onto those bonuses.
Also it must not be affected by armor.
Re: Has burning been upscaled properly?
Posted: Thu Nov 19, 2020 3:43 pm
by Alexander82
I've just checked the old file. It was astraight -4 plus bonuses so it should become a -12 plus bonuses (24 damage on non-mega buildings)
Re: Has burning been upscaled properly?
Posted: Thu Nov 19, 2020 3:44 pm
by Alexander82
Btw I think that with the upscale of fortification hps we should later make it deal more damage on them.
Re: Has burning been upscaled properly? ANSWERED
Posted: Thu Nov 19, 2020 7:48 pm
by Huttensohn
it is currently - 12 as intended. I also agree that later, it should deal more damage.
Re: Has burning been upscaled properly? ANSWERED
Posted: Fri Nov 20, 2020 5:02 am
by makazuwr32
When we will work on buildings, we will also update all anti-building bonuses, including burning.
Re: Has burning been upscaled properly? ANSWERED
Posted: Fri Nov 20, 2020 9:51 am
by Alexander82
Yes. we will probably have just 2 categories: buildings (for every building) and fortified (for fortifications and megas)
Re: Has burning been upscaled properly? ANSWERED
Posted: Fri Nov 20, 2020 10:56 am
by makazuwr32
I'd say 3:
Buildings (for non-factories and non-fortified buildings)
Factories
Fortifications
I want to make bonus against buildings lowest one (graves and blood fountains of undeads, wolf dens of elves, watch tower of humans will be in this category).
Re: Has burning been upscaled properly? ANSWERED
Posted: Sat Nov 21, 2020 12:40 pm
by desatixix
против сторожевой башни вообще нужны бонусы? она же очень хрупкая
Re: Has burning been upscaled properly? ANSWERED
Posted: Sat Nov 21, 2020 8:08 pm
by Shark guy 35
desatixix wrote: ↑Sat Nov 21, 2020 12:40 pm
против сторожевой башни вообще нужны бонусы? она же очень хрупкая
Please use English
Re: Has burning been upscaled properly? ANSWERED
Posted: Sat Nov 21, 2020 8:12 pm
by desatixix
I think I forgot to translate the text
I said that the observation tower is very fragile, and do you need any bonuses against it?
Re: Has burning been upscaled properly? ANSWERED
Posted: Sat Nov 21, 2020 8:14 pm
by makazuwr32
It will be considered as "building" type later and will have even less bonuses than fortification but at least some there will be (15-30%).
Re: Has burning been upscaled properly? ANSWERED
Posted: Tue Dec 08, 2020 8:41 am
by Anchar
I must note that this is a balance problem, since trolls, vampires, rams are now indestructible and can walk with at least 15 effects in a row as if nothing had happened.
Re: Has burning been upscaled properly? ANSWERED
Posted: Tue Dec 08, 2020 11:29 am
by makazuwr32
Troll regeneration later will be nerfed a bit at base and current level will be achievable via techs 2 levels).
Also burning damage must not be affected by any armor types.
@Stratego (dev)
Re: Has burning been upscaled properly? ANSWERED
Posted: Tue Dec 08, 2020 1:56 pm
by Alexander82
Anchar wrote: ↑Tue Dec 08, 2020 8:41 am
I must note that this is a balance problem, since trolls, vampires, rams are now indestructible and can walk with at least 15 effects in a row as if nothing had happened.
I think that we can upscale fire by x4 instead x3 as it is needed to kill these tanky units.
Damage in general have been upscaled by x3 instead of x4 like health.
Re: Has burning been upscaled properly? ANSWERED
Posted: Tue Dec 08, 2020 4:16 pm
by makazuwr32
agreed on this change for burning specifically but not for other dot effects though.