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Asabara

Posted: Thu Nov 19, 2020 4:21 pm
by Karl145
I would like to make a new unit. asabara were the former Persian horsemen, along with sparabara and archers (I do not remember their old Persian name) formed the basis of the army of the Achaemenid Empire. they fought mainly with axes, spears and swords.
here I will put their photo:

Image

Unit description:
Asabara are persian light cavalry. Very fast, perfect for fighting infantry and archers, but they will quickly die in the fight against pikemen, so it is worth supporting them with infantry. The ideal unit is scouting and capturing cities.

Stats:
Cost: 5
HP: 23
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 1
Speed: 9
Sight: 12
Action/turn: 2
Heal bonus: 1.0
Size: 1x1

Builders: Stable (and upgrades)
Requires: Persans


Bonus against:
Archers 50%
Infantry 50%

Re: Asabara

Posted: Thu Nov 19, 2020 4:45 pm
by Badnorth
Reduce speed to 6 and reduce sight to 7.. 9 speed and 12 sight Is too op. No land unit should have that amount of numbers.

Re: Asabara

Posted: Thu Nov 19, 2020 4:48 pm
by Badnorth
With speed & sight aside, the stats are well balanced.
I would change the damage to 5 so it doesn't go annihilating every infantry and archer unit in sight. It can always be buffed by blacksmith upgrades.

Bonuses should be:
50% Archers
50% Siege machine
50% Foot
100% Siege machine armoured

Re: Asabara

Posted: Thu Nov 19, 2020 5:33 pm
by Karl145
New Stats:
Cost: 5
HP: 23
Attack power: 6
Range: 1
Armor: 0
Pierce armor: 1
Speed: 6
Sight: 8
Action/turn: 2
Heal bonus: 1.0
Size: 1x1

Re: Asabara

Posted: Thu Nov 19, 2020 8:07 pm
by Karl145
Hello. Who could teach me to make pixel art to create units?

Re: Asabara

Posted: Thu Nov 19, 2020 8:42 pm
by Shark guy 35
Karl145 wrote: Thu Nov 19, 2020 8:07 pm Hello. Who could teach me to make pixel art to create units?
The first step usually is to find a good app. For computers, I think Gimp 2 is the best, and for mobile, use Pixly or Pocket paint. If you are new to drawing images, it's usually best to edit an existing unit until you get better at drawing images from scratch. In the "Talent" section of the forum, there is more info if you need it.

Regarding the unit, if they fought with multiple weapons, could there be multiple versions? For example, axe for anti infantry, sword for balance and lance for anti cavalry.

Re: Asabara

Posted: Thu Nov 19, 2020 9:28 pm
by Karl145
Shark guy 35 wrote: Thu Nov 19, 2020 8:42 pm
Karl145 wrote: Thu Nov 19, 2020 8:07 pm Hello. Who could teach me to make pixel art to create units?
The first step usually is to find a good app. For computers, I think Gimp 2 is the best, and for mobile, use Pixly or Pocket paint. If you are new to drawing images, it's usually best to edit an existing unit until you get better at drawing images from scratch. In the "Talent" section of the forum, there is more info if you need it.

Regarding the unit, if they fought with multiple weapons, could there be multiple versions? For example, axe for anti infantry, sword for balance and lance for anti cavalry.
Ok. Thanks. The stats for axe and spear are not ready yet, but I will publish here. :D

Re: Asabara

Posted: Fri Nov 20, 2020 7:30 am
by Karl145
Hi. Here is my prototype image of asabara with axe.

Image

i know it isn't good, but i am still learning.

Re: Asabara

Posted: Fri Nov 20, 2020 9:12 am
by Badnorth
Karl145 wrote: Fri Nov 20, 2020 7:30 am Hi. Here is my prototype image of asabara with axe.

Image

i know it isn't good, but i am still learning.
I can't seem to find the axe. Use light gray for the axe, not black. It isn't visible. Plus the golden hair needs a black outline in order to differentiate terrain from unit.

Re: Asabara

Posted: Fri Nov 20, 2020 10:58 am
by Karl145
It isn't hair, it is Phrygian Cap :)

Re: Asabara

Posted: Sat Nov 21, 2020 6:07 am
by Hyuhjhih
Well i try to modify it without much change

Re: Asabara

Posted: Sat Nov 21, 2020 6:18 am
by Badnorth
Hyuhjhih wrote: Sat Nov 21, 2020 6:07 am Well i try to modify it without much change
Looks better but still looks like light cav.
Change - Face, battle stance and horse color to make it unique.

Re: Asabara

Posted: Sat Nov 21, 2020 6:45 am
by Hyuhjhih
Change in horse color
Better face for rider
Axe design to make it visible

Re: Asabara

Posted: Sat Nov 21, 2020 6:45 am
by Hyuhjhih
QuadrupoleStrat wrote: Sat Nov 21, 2020 6:18 am
Hyuhjhih wrote: Sat Nov 21, 2020 6:07 am Well i try to modify it without much change
Looks better but still looks like light cav.
Change - Face, battle stance and horse color to make it unique.
It is a light cav

Re: Asabara

Posted: Sat Nov 21, 2020 7:02 am
by Badnorth
You don't seem to get the point. The image doesn't have a uniqueness, it looks like light cav it only has a hat and axe added.

edit- Nvm, you changed it already.

Re: Asabara

Posted: Sat Nov 21, 2020 7:05 am
by Hyuhjhih
viewtopic.php?p=112888#p112885
:shock: seems you didnt scroll down.

Re: Asabara

Posted: Sat Nov 21, 2020 7:07 am
by Badnorth
Hyuhjhih wrote: Sat Nov 21, 2020 6:45 am Change in horse color
Better face for rider
Axe design to make it visible
Horse is too black, try using this:

Re: Asabara

Posted: Sat Nov 21, 2020 7:09 am
by Badnorth
Hyuhjhih wrote: Sat Nov 21, 2020 7:05 am viewtopic.php?p=112888#p112885
:shock: seems you didnt scroll down.
Yes, I just pressed on the notification and it led me to your reply before the posted image. So it was my fault.

Re: Asabara

Posted: Sat Nov 21, 2020 7:13 am
by Hyuhjhih
Quick gradient mixing

Re: Asabara

Posted: Sat Nov 21, 2020 7:17 am
by Badnorth
I suggest to use the template I sent
if so, cut your rider and paste it on the horse tmp.

Re: Asabara

Posted: Sat Nov 21, 2020 7:27 am
by Hyuhjhih
Better lighting

Re: Asabara

Posted: Sat Nov 21, 2020 7:31 am
by Hyuhjhih
QuadrupoleStrat wrote: Sat Nov 21, 2020 7:17 am I suggest to use the template I sent
if so, cut your rider and paste it on the horse tmp.
That is ridiculous. The neutral horse is slightly smaller than the horse rided by warrior. So if i replace it exactly the same, it looks like riding over a mule or a large dog. I tried it and compared.

Re: Asabara

Posted: Sat Nov 21, 2020 8:50 am
by Karl145
Good work guys.

Re: Asabara

Posted: Sat Nov 21, 2020 10:28 am
by Badnorth
Oh wait, your right. I sent the wrong horse.
That horse is a prototype of a hobelar mount (a pony).

Re: Asabara

Posted: Sat Nov 21, 2020 8:44 pm
by Karl145
therefore we must find a bigger horse. possibly, I can make it a bit bigger.

Re: Asabara

Posted: Sun Nov 22, 2020 5:49 am
by Badnorth
Asabara

Re: Asabara

Posted: Sun Nov 22, 2020 8:39 am
by Karl145
QuadrupoleStrat wrote: Sun Nov 22, 2020 5:49 am Asabara
very good. that is, he will be able to turn into a rider with a spear.
Stats:
Cost: 5
HP: 23
Attack power: 4
Range: 2
Armor: 0
Pierce armor: 1
Speed: 6
Sight: 8
Action/turn: 2
Heal bonus: 1.0
Size: 1x1
Bonus against:
Cavalry 200%
Infantry 25%

Re: Asabara

Posted: Sun Nov 22, 2020 8:44 am
by Karl145
and the last version. I mean asabara with sword and shield. it cannot change into other versions. has more armor and pierce armor.
Stats:
Cost: 3
HP: 27
Attack power: 7
Range: 1
Armor: 2
Pierce armor: 2
Speed: 5
Sight: 6
Action/turn: 1
Heal bonus: 1.0
Size: 1x1

Bonus against:
Infantry 125%
Archers 125%

Re: Asabara

Posted: Sun Nov 22, 2020 9:05 am
by Badnorth
My idea is to make asabara a versatile unit. He will have an Axe as a melee weapon and will have an ability to throw javelins at the enemy.
Stats:
cost: 5
trained in stables.
Hp: 27
att: 10
spd: 6
sight: 7
armor: 1/1
mental res: 25%
ability power: 10
Ability:
Throw Javelin
CD: 1
Rng: 5
att: 9
Pierce damage
Bonuses:
*******************
Bonuses:
50% Melee Foot
50% Archers
100% Siege machines
200% Siege machine armoured

Categories:
Light cavalry, Anti-Siege machines, Persian units.

Affected by Blacksmioth upgrades.

Re: Asabara

Posted: Tue Nov 24, 2020 11:49 am
by Karl145
Sure. Who can add units to game?