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Goblin Hunting call - ANSWERED

Posted: Fri Nov 20, 2020 4:01 pm
by Shark guy 35
Your goblins learn a call that helps them communicate with each other. Gives +1 sight to all goblins, and costs 6 turns.

Re: Goblin Hunting call

Posted: Fri Nov 20, 2020 4:04 pm
by Anchar
.

Re: Goblin Hunting call

Posted: Fri Nov 20, 2020 8:59 pm
by Shark guy 35
Anchar wrote: Fri Nov 20, 2020 4:04 pm.
:?:

Re: Goblin Hunting call

Posted: Fri Nov 20, 2020 9:00 pm
by makazuwr32
Not sure if this is required for them.

Re: Goblin Hunting call

Posted: Sat Nov 21, 2020 9:27 pm
by Alexander82
When making a suggestion I think that we should always think first: would someone ever research that?

In my opinion, spending 6 turns of production to get a +1 to sight is not a great way to allocate such resources.

Re: Goblin Hunting call

Posted: Sat Nov 21, 2020 9:33 pm
by Shark guy 35
I was afraid that my original plan of having it cost 4 turns would be too little, and it would be OP. I think goblins are best used to scout ahead and find weaknesses in the enemy defense, so that the main forces can hit more effectively, so this would help them fulfil their role.

Re: Goblin Hunting call

Posted: Sat Nov 21, 2020 9:52 pm
by Alexander82
+1 sight OP?

Re: Goblin Hunting call

Posted: Sun Nov 22, 2020 6:00 am
by makazuwr32
It is just is not needed as for me.

Re: Goblin Hunting call

Posted: Sun Nov 22, 2020 10:15 pm
by Alexander82
I agree.