Increase cost of hwacha
Posted: Mon Nov 23, 2020 12:49 am
I propose a slight hike in the price of hwacha - they are formidable units, especially in concord. There isn't much that will survive the blasts of two, let alone three, hwacha in covering formation.
I find myself sometimes spamming hwacha because I know they can too easily sweep all before them, and I don't like this...spamming is anathema to a strategic battle.
Propose changes to
Cost - 7 turns
Build - 13 turns (after ambidextra).
Addendum - @Endru1241 - sorry to flag you up, particularly as you have probably already sorted it - but while you are dealing with the hwacha transportation issue, we are able to transport a wagon full of cannon or turtle machines, exit them and attack same turn...this seems to go against the philosophy of the overhaul to siege weapons. Was the ignited/unignited idea abandoned?
I find myself sometimes spamming hwacha because I know they can too easily sweep all before them, and I don't like this...spamming is anathema to a strategic battle.
Propose changes to
Cost - 7 turns
Build - 13 turns (after ambidextra).
Addendum - @Endru1241 - sorry to flag you up, particularly as you have probably already sorted it - but while you are dealing with the hwacha transportation issue, we are able to transport a wagon full of cannon or turtle machines, exit them and attack same turn...this seems to go against the philosophy of the overhaul to siege weapons. Was the ignited/unignited idea abandoned?