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Brandenburgers

Posted: Mon Nov 23, 2020 6:40 am
by NurKaiser
German elite infantry with stealth ability, they will work like panzergrenadiers, snipers ad spies at one time, but they will be very expensive
https://en.wikipedia.org/wiki/Brandenburgers
I think it's stats can be:
cost: 5
hp: 50 (because of excellent military training)
damage: 5 (+15 against infantry, +20 against non-combat vehicle)
speed(plains and forests): 4
speed(trenches): 1
speed(mountains): 3
sight: 5
armor: 1
armor (explosion): 4
active abilities: panzerfaust, stelhandgrenade, sharp shot, lay land mines
passive abilities: stealth, sees stealth units, can see into garrison, can steal technologies, can stop production, x2 counterattack

Re: Brandenburgers

Posted: Mon Nov 23, 2020 9:04 am
by TrueSlav
I think making a 3-role infantry unit
is nowhere near a good idea. It just seems way too op, even with high cost as a penalty.
Here's what I propose:
cost: 3
hp: 32
damage: 4 (+15 against infantry, +20 against non-combat vehicle)
speed(plains and forests): 3
speed(trenches): 1
speed(mountains): 2
sight: 5
armor: 0
armor (explosion): 0
passive abilities: stealth, sees stealth units, can see into garrison, can steal technologies, can stop production.
(please note that I'm terrible at making stats)

Re: Brandenburgers

Posted: Mon Nov 23, 2020 11:06 am
by NurKaiser
TrueSlav wrote: Mon Nov 23, 2020 9:04 am I think making a 3-role infantry unit
is nowhere near a good idea. It just seems way too op, even with high cost as a penalty.
Here's what I propose:
cost: 3
hp: 32
damage: 4 (+15 against infantry, +20 against non-combat vehicle)
speed(plains and forests): 3
speed(trenches): 1
speed(mountains): 2
sight: 5
armor: 0
armor (explosion): 0
passive abilities: stealth, sees stealth units, can see into garrison, can steal technologies, can stop production.
(please note that I'm terrible at making stats)
good stats too, but I more prefer my variant

Re: Brandenburgers

Posted: Wed Nov 25, 2020 12:52 pm
by HauptmannHorst
:D Like it