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version 1.136
Posted: Fri Nov 27, 2020 3:26 pm
by Stratego (dev)
version 1.135 is published
Re: version 1.136
Posted: Mon Nov 30, 2020 9:32 pm
by Stratego (dev)
Fix: Fodder cannon goblin grenade ability now sacrifices only one unit to shoot.
uos already
bad news: probably i might messed up all effects especially ones that uses sacrifices OR environamental effects - please check them and feedback me if they still working -thanks!
so these
- normal buffing
- normall attack spells
- environmental (dragging and non dragging type)
- effects that need sacrificees
Re: version 1.136
Posted: Tue Dec 01, 2020 9:16 am
by Stratego (dev)
fixed uos already!:
- vision
- fear
- strengthen
- self healing
- disarmor
- trample
not yet fixed:
- disenchant - needs code change (as some abilites gone to use abilitypower and disenchant was not implemented for ability power spells)
- thunderstrom fireball - alex please check this one.
- slowing - seems no bug, Alex please check the setting if it is set to too rare success
- this works fine: seems i was not knowing how to u se it - lich hell of pain by sacrifice(i have detected) - json bug, waiting for alex answer
please check the fixed ones and tell me if i can publish them - thanks!
Re: version 1.136
Posted: Tue Dec 01, 2020 9:53 am
by makazuwr32
Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
Re: version 1.136
Posted: Tue Dec 01, 2020 11:54 am
by Alexander82
makazuwr32 wrote: ↑Tue Dec 01, 2020 9:53 am
Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
I suggest, for hero units, to make their own version of spells and effects, instead of the one already in game.
Temporarily I suggest to give all of them 6 abilitypower or mor to affect the spells that are now based off that stat.
Re: version 1.136
Posted: Tue Dec 01, 2020 1:53 pm
by Stratego (dev)
makazuwr32 wrote: ↑Tue Dec 01, 2020 9:53 am
Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
i have fixed strrenghen already:
fixed uos already!:
- vision
- fear
- strengthen
...
Re: version 1.136
Posted: Tue Dec 01, 2020 1:54 pm
by Stratego (dev)
Alexander82 wrote: ↑Tue Dec 01, 2020 11:54 am
makazuwr32 wrote: ↑Tue Dec 01, 2020 9:53 am
Can you also check effect of strengthen (for others)?
For example Midonik unit has it.
I suggest, for hero units, to make their own version of spells and effects, instead of the one already in game.
Temporarily I suggest to give all of them 6 abilitypower or mor to affect the spells that are now based off that stat.
try keeping the number of effect lost - all json increases loadup time of the game.
i like the idea using same as others and with abilityPower 6
Re: version 1.136
Posted: Tue Dec 01, 2020 8:41 pm
by Stratego (dev)
ok disenchant is also fixed now.
uos already.
I need quick responses to test as i would like to publishthese fixes in one hour! thanks!
Re: version 1.136
Posted: Tue Dec 01, 2020 9:26 pm
by Stratego (dev)
ok goblin grenade works again.
please test these!
no one?
Re: version 1.136
Posted: Tue Dec 01, 2020 9:54 pm
by Stratego (dev)
whatever i go publish