Unifying/clarifying blacksmith techs IMPLEMENTED
Posted: Mon Nov 30, 2020 8:41 pm
I am bringing the topic of the upgrades to make some sort of rules, as it is often unclear which units get them.
What I am writing about are all techs, which gives bonuses.
I would like to make precise trnValidTargets for it.
What I wonder about is what exact exclusions to make.
Archery and Archer Armor would affect categories:
[Archers],
[Throwing], except [Melee]
Sword Mastery:
[Melee][Flesh and Blood]
Infantry Armor:
[Melee][Foot]
Cavalry Armor:
[Melee][Mounted]
So my questions:
1. Should we unify blacksmith benefits and i what exact way:
a) All units that fit basic categories get them, we'll deal with balance later.
Attention - that would be great buff for midle and late game roman units (and few others, e.g. hoplite)
b) Make unified rules, that representatives of categories get bonuses, but there are category exclusions, e.g. romans and primitives don't get upgrades, celts only 2nd one.
c) Make special caregories for exlusions, that are visible on unit propsheet, e.g . [No upgrade], [No weapon upgrade], [Only lvl2 armor upgrade]
i only ask what would be best for clarity and flavour of blacksmith techs.
Specific balance talk is for separate topics.
What I am writing about are all techs, which gives bonuses.
I would like to make precise trnValidTargets for it.
What I wonder about is what exact exclusions to make.
Archery and Archer Armor would affect categories:
[Archers],
[Throwing], except [Melee]
Sword Mastery:
[Melee][Flesh and Blood]
Infantry Armor:
[Melee][Foot]
Cavalry Armor:
[Melee][Mounted]
So my questions:
1. Should we unify blacksmith benefits and i what exact way:
a) All units that fit basic categories get them, we'll deal with balance later.
Attention - that would be great buff for midle and late game roman units (and few others, e.g. hoplite)
b) Make unified rules, that representatives of categories get bonuses, but there are category exclusions, e.g. romans and primitives don't get upgrades, celts only 2nd one.
c) Make special caregories for exlusions, that are visible on unit propsheet, e.g . [No upgrade], [No weapon upgrade], [Only lvl2 armor upgrade]
i only ask what would be best for clarity and flavour of blacksmith techs.
Specific balance talk is for separate topics.