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dwarf tower range — ARCHIVED
Posted: Thu Dec 03, 2020 2:26 pm
by Huttensohn
I don't know where this belongs, but I think there should be at least some way to upgrade the range of dwarven towers. The range of the orc and the human tower is upgradeable, so is the range of archers sitting in elf towers.
Is this intentional? I tried the barrel, the cannon and the ranged upgrades.
Re: dwarf tower range
Posted: Thu Dec 03, 2020 2:48 pm
by makazuwr32
It is not intentional, dwarven tower is not ready yet apart from i suppose image.
Re: dwarf tower range
Posted: Thu Dec 03, 2020 3:12 pm
by Savra
I feel the bone tower and bone walls should be affected by the skeleton upgrades (not armour upgrades).
Anyway, I feel the dwarven tower could make use of the cannon and range upgrades, but we should remove it's burning weapon and change the projectiles to cannon balls. We could give dwarves a fire crossbowmen or a kind of flamer.
Re: dwarf tower range
Posted: Thu Dec 03, 2020 3:16 pm
by makazuwr32
it will be changed indeed later, when we finally will continue working on dwarves specifically.
Re: dwarf tower range
Posted: Thu Dec 03, 2020 3:46 pm
by Alexander82
I think that, later, arrow based towers will have a +2 to range through techs, while gunpowder based towers might get an extra +4. Since the race is still under construction that have been left in the to-do list though.
Re: dwarf tower range
Posted: Thu Dec 03, 2020 4:07 pm
by Huttensohn
Thanks for the answer. at the moment, I have the feeling that it is an imbalance, but the race has still the UC label, so.
I also have the feeling that they need one other source of fire. I don't know how you play dwarves, but for me, the towers are quite essential!
Re: dwarf tower range
Posted: Thu Dec 03, 2020 4:33 pm
by makazuwr32
They will have rune of fire on many of their units that will work as burning weapon for single turn (when you used it).
Re: dwarf tower range
Posted: Thu Dec 03, 2020 4:45 pm
by Huttensohn
that would do
Re: dwarf tower range
Posted: Thu Dec 03, 2020 4:52 pm
by Savra
makazuwr32 wrote: ↑Thu Dec 03, 2020 4:33 pm
They will have rune of fire on many of their units that will work as burning weapon for single turn (when you used it).
We could make a rune Smith that could apply runes that give structures permanent burning weapon but it can't be stacked with other weapon runes.
Re: dwarf tower range
Posted: Thu Dec 03, 2020 7:45 pm
by makazuwr32
Rune smith as i remember would provide bonus stats runes (like bonus attack, bonus armor and such). Ofc not permanent but stackable with other runes.
Re: dwarf tower range
Posted: Thu Dec 03, 2020 8:07 pm
by Savra
We could still make some sort of rune user who focuses on enhancing your structures with special runes making them more efficient. Mainly fortifications.
Re: dwarf tower range
Posted: Thu Dec 03, 2020 8:16 pm
by Alexander82
Savra wrote: ↑Thu Dec 03, 2020 4:52 pm
makazuwr32 wrote: ↑Thu Dec 03, 2020 4:33 pm
They will have rune of fire on many of their units that will work as burning weapon for single turn (when you used it).
We could make a rune Smith that could apply runes that give structures permanent burning weapon but it can't be stacked with other weapon runes.
I think that it would be easyer to do that either through skills or a transformation ability.
Re: dwarf tower range
Posted: Fri Aug 06, 2021 8:07 am
by makazuwr32
Archived.