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Change Attire Trigver?
Posted: Fri Dec 04, 2020 9:01 pm
by Aral_Yaren
Hi forumers,
How do we suppose to make change attire trigger, ie, I have a battering ram and I want to trigger a message dialog when the ram transform into mobile type?
(Have tried cond: obj in area, cond: player1 has, etc but the result is nil for me).
Hope you guys well and fare!
Re: Change Attire Trigver?
Posted: Fri Dec 04, 2020 10:25 pm
by Endru1241
@Stratego (dev) , that is more a request towards you and I think quite interesting idea.
May even be expanded to other system special on effects too.
Re: Change Attire Trigver?
Posted: Sat Dec 05, 2020 2:24 am
by Badnorth
Endru1241 wrote: ↑Fri Dec 04, 2020 10:25 pm
@Stratego (dev) , that is more a request towards you and I think quite interesting idea.
May even be expanded to other system special on effects too.
Yes, I want it. I also need the copy terrain decorations.
Re: Change Attire Trigver?
Posted: Sat Dec 05, 2020 11:16 am
by Stratego (dev)
Endru1241 wrote: ↑Fri Dec 04, 2020 10:25 pm
, that is more a request towards you and I think quite interesting idea.
May even be expanded to other system special on effects too.
sorry i dont undertand the requests
can u rephrase me the things they ask - thanks!
Re: Change Attire Trigver?
Posted: Sat Dec 05, 2020 3:18 pm
by Endru1241
Aral_Yaren is asking to add trigger (for map editor) condition - when unit is transformed into other unit. For sure unit (target at x,y) should be specified and possibly transformed unit type.
QuadrupoleStrat asks for trigger effect - create decorations [decoration_id] at rectangle area from x1,y1 to x2,y2.
At least as far as I understood.
Re: Change Attire Trigver?
Posted: Sat Dec 05, 2020 3:46 pm
by Badnorth
The Copy decorations I needed is like copy terrain or unit but on decorations.
Reason: When making a designed map, there are a lot of decorations (in my case) and when you want to copy them via Copy tool it only affects the terrain and unit, I need it to also copy decorations so I won't have to go back and over again at terrain and decorations section.
Re: Change Attire Trigver?
Posted: Sat Dec 05, 2020 3:47 pm
by Badnorth
Endru1241 wrote: ↑Sat Dec 05, 2020 3:18 pm
QuadrupoleStrat asks for trigger effect - create decorations [decoration_id] at rectangle area from x1,y1 to x2,y2.
Not what I initially asked for but it is a very good idea.
Imagine spawning decorations in trigger form, it'd be awesome.
Re: Change Attire Trigver?
Posted: Sat Dec 05, 2020 4:06 pm
by Stratego (dev)
I think this is off topic here. Please dont mix them, and ibthink that already has its own other topic
Re: Change Attire Trigver?
Posted: Sat Dec 05, 2020 11:30 pm
by Aral_Yaren
I'd be pleasant dev, to have change attire condition editor as the first title i wrote, and like Endru1241 said, it's quite amusing trigger editor to have, open for more game possibilities too!
