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incendiary rounds

Posted: Fri Dec 11, 2020 4:38 am
by Shark guy 35
Tech for fighter planes. Gives them a 30% chance to inflict burning effect on other air units. Requires industry level 2. Costs 5 turns. Buildable at TC.

Re: incendiary rounds

Posted: Fri Dec 11, 2020 6:43 am
by NurKaiser
Shark guy 35 wrote: Fri Dec 11, 2020 4:38 am Tech for fighter planes. Gives them a 30% chance to inflict burning effect on other air units. Requires industry level 2. Costs 5 turns. Buildable at TC.
may be in airport?

Re: incendiary rounds

Posted: Fri Dec 11, 2020 12:33 pm
by ZakTheBuilder1
Idk if they would do that because so planes are good

Re: incendiary rounds

Posted: Fri Dec 11, 2020 11:20 pm
by Shark guy 35
ZakTheBuilder1 wrote: Fri Dec 11, 2020 12:33 pm Idk if they would do that because so planes are good
I think it would be useful for taking out heavy bombers like the b-17 because they have good counterattack.

Re: incendiary rounds

Posted: Sat Dec 12, 2020 1:29 am
by ZakTheBuilder1
Yea like there is a chance for the bombs inside to explode and it damages all nearby enemy things

Re: incendiary rounds

Posted: Tue Dec 15, 2020 2:30 am
by Veritum Nazarenvs
This is a very good idea! maybe we can later implement Napalm in the game.

Re: incendiary rounds

Posted: Tue Dec 15, 2020 3:19 am
by Shark guy 35
Veritum Nazarenvs wrote: Tue Dec 15, 2020 2:30 am This is a very good idea! maybe we can later implement Napalm in the game.
I think that's only from Vietnam war, but firebombing did exist in WWII