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Suggestion: minecart randomized spawning
Posted: Mon Dec 14, 2020 4:26 am
by Hyuhjhih

I know the cost represents the money courier corresponding values. But i think the cost should be 3 and in brackets chance of spawning. Like # 3 turns (xxx% chance).
This would be cool for random spawnings like auxiliaries and calling crusades also.
Re: I just saw this
Posted: Mon Dec 14, 2020 5:00 am
by DreJaDe
Hyuhjhih wrote: ↑Mon Dec 14, 2020 4:26 am

I know the cost represents the money courier corresponding values. But i think the cost should be 3 and in brackets chance of spawning. Like # 3 turns (xxx% chance).
This would be cool for random spawnings like auxiliaries and calling crusades also.
If this the carts is not randomized. I would definitely spam the mineral carts.
It's so profitable
Re: I just saw this
Posted: Mon Dec 14, 2020 7:04 am
by Stratego (dev)
Hyuhjhih wrote: ↑Mon Dec 14, 2020 4:26 am

I know the cost represents the money courier corresponding values. But i think the cost should be 3 and in brackets chance of spawning. Like # 3 turns (xxx% chance).
This would be cool for random spawnings like auxiliaries and calling crusades also.
please use proper Subjects from topics (from the subject we should know the problem) the "i just saw this" means nothing about the problem.
Re: Suggestion: minecart randomized spawning
Posted: Mon Dec 14, 2020 2:04 pm
by Hyuhjhih
Oops sorry my bad
Re: Suggestion: minecart randomized spawning
Posted: Mon Dec 14, 2020 2:06 pm
by Hyuhjhih
So can the unit list provide a clear data about the probability of spawning(in %) of random units.
Re: Suggestion: minecart randomized spawning
Posted: Mon Dec 14, 2020 5:13 pm
by Badnorth
From what I've experienced:
Salt, construction, silver, gold, gems.
Salt is the most common cart.