EXEC Command - add trnWalkTerrain Command
Posted: Sun Dec 20, 2020 6:33 pm
I thought that because I want units to move in places where they shouldn't (in my campaigns).
It would be especially useful to have a command called
"ADDWALK" that, operates similarly to ADDSPEC, but in this case it appends a dictionary to trnWalkTerrain array.
So let's say it accepts 2 values seperated by space, a string and a float, terrainType and modifier. Then adds
That as a dictionary to the array trnWalkTerrain of obj1 or objs in area1 to area2.
It would be especially useful to have a command called
"ADDWALK" that, operates similarly to ADDSPEC, but in this case it appends a dictionary to trnWalkTerrain array.
So let's say it accepts 2 values seperated by space, a string and a float, terrainType and modifier. Then adds
That as a dictionary to the array trnWalkTerrain of obj1 or objs in area1 to area2.