Personalizing campaigns
Posted: Mon Dec 21, 2020 7:22 pm
I recently played the delight-gorgon campaign, and I though it was really well made. I also got an idea: What if you could make choices to influence the campaign? I'm going to use the delight-gorgon campaign as an example. Warning: It will contain spoilers, if you haven't played this campaign, I recommend you do, and then come back. So, in the final mission, the archer convinces your troops to march against you. What if, by using triggers, you would be forced to make a decision if you would stay with your troops or go with the guys that came?. Depending on which choice you make, the next map will be different. It shouldn't be too hard to code, and I think it will be a very nice feature.