Mine cart population count anomaly
Posted: Thu Dec 31, 2020 2:13 pm
Although mine carts definitely do count as part of your head-count, they are not counted as part of your projected total population for next turn
eg - if it says your going to be 6 over the limit next turn, but you have four mine carts due next go, you will actually be 10 over the limit
or (this is what brought it to my attention) you don't get warned about going over the population limit, but your upcoming mines take you to the limit and can stop other productions next go.
I tried resetting any mine production that was 1 turn off completion, but that didn't change my projected total. I have only just noticed this, in only one game, so don't know if this is a glitch from the recent mine cart patch or a coding issue, but there we are, in brief, existing carts count, impending ones don't.
eg - if it says your going to be 6 over the limit next turn, but you have four mine carts due next go, you will actually be 10 over the limit
or (this is what brought it to my attention) you don't get warned about going over the population limit, but your upcoming mines take you to the limit and can stop other productions next go.
I tried resetting any mine production that was 1 turn off completion, but that didn't change my projected total. I have only just noticed this, in only one game, so don't know if this is a glitch from the recent mine cart patch or a coding issue, but there we are, in brief, existing carts count, impending ones don't.