Unit balances in top level helicopter
Posted: Thu Jul 10, 2025 7:02 am
these are only random examples to values
i just suggest making this top-level design first, and go into detailed stats with specific units after you have a fairly good top level approach.
(of course there can be specific units that are out of the standarsds/groups)
having this you will see approx how many ground troop will destroy a ship, and decide whether it is ok or not.
one thing i suggest: do not use many 1 turn cost units (minimize them), and do not define 10 or more turn cost units that is too much to wait for (or only a very few if necessary).
i just suggest making this top-level design first, and go into detailed stats with specific units after you have a fairly good top level approach.
(of course there can be specific units that are out of the standarsds/groups)
having this you will see approx how many ground troop will destroy a ship, and decide whether it is ok or not.
one thing i suggest: do not use many 1 turn cost units (minimize them), and do not define 10 or more turn cost units that is too much to wait for (or only a very few if necessary).