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Necromancer IMPLEMENTED

Posted: Wed Aug 17, 2016 11:26 am
by Alexander82
Unit that can create permanent golems

It needs another spell.

Being a unit meant to summon other units the other spells could be support spells like:

Increase vanishing counter
Increase attack
Increase defense
Mending undead units

Re: Necromancer

Posted: Wed Aug 17, 2016 3:25 pm
by DoomCarrot
Very cool, and very creepy. :)

Re: Necromancer

Posted: Wed Aug 17, 2016 8:48 pm
by Stratego (dev)
ok! all up on server in 20 minutes.
not all abilities.

only summoning a flesh golem (with vanishing yet until we have extra summoning technique) and some spells

Re: Necromancer IMPLEMENTED

Posted: Fri Aug 19, 2016 12:49 am
by Alexander82
I see that right noe the flesh golem stats are the same of the bone golem. I'd make different stats:
Hp 40
Attack 10
Armor 2
Pierce armor 2
Range 1
Sight 5
Speed 4
Action 2
I think of it more as an attacker than a defender like the bone version. It can be dangerous but less durable.
I am also tempted to make it more difficult to summon, like placing a cooldown or requesting a bigger corpse.

Re: Necromancer IMPLEMENTED

Posted: Fri Aug 19, 2016 4:13 am
by TheBluePhoenix
nice idea..!

Re: Necromancer IMPLEMENTED

Posted: Fri Aug 19, 2016 6:04 am
by Stratego (dev)
the hp should be similar as bone since the image shows also a mega unit as the bone golem.

to be more costy: have you seen that it has vanishing? (i was not sure by reading what you suggested)

Re: Necromancer IMPLEMENTED

Posted: Fri Aug 19, 2016 9:57 am
by Alexander82
Yes. I mean that you can easily summon one every turn.

Re: Necromancer IMPLEMENTED

Posted: Sat Aug 20, 2016 6:16 am
by Hardeep
Hi, I suggest he gets the ability to transform ordinary wagons into GOLEM WAGON
http://www.ageofstrategy.net/viewtopic. ... 88e68b82fc

Re: Necromancer IMPLEMENTED

Posted: Wed Aug 24, 2016 6:54 pm
by Alexander82
I've corrected the team color and added 2 alternative staves

Re: Necromancer IMPLEMENTED

Posted: Wed Aug 24, 2016 7:15 pm
by Stratego (dev)
I like all let others vote which is best.

Re: Necromancer IMPLEMENTED

Posted: Thu Aug 25, 2016 7:03 pm
by Alexander82
Daniel, can you make the range of the summon spell a big wider? Like 2 or 3, cause it's not always easy to reach the corpse you need in time (the necro is slow and you often have enemies walking on the corpse before you can use it)

Re: Necromancer IMPLEMENTED

Posted: Thu Aug 25, 2016 7:05 pm
by Stratego (dev)
We can make a reani.ation spell from it like the lich has, maybe with lower range like 5

Re: Necromancer IMPLEMENTED

Posted: Thu Aug 25, 2016 7:06 pm
by Alexander82
That would be good, but will it raise multiple golems?

Re: Necromancer IMPLEMENTED

Posted: Thu Aug 25, 2016 7:13 pm
by Stratego (dev)
oh. no. that would not be good.

than i
- either suggest transporting them with wagons :)
- or make a new "reanimation" spell that choses rangdomly only 1 corpse to raise the golem (would require coding)

Re: Necromancer IMPLEMENTED

Posted: Thu Aug 25, 2016 7:15 pm
by Alexander82
The 2nd one should work perfectly.