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Tcs Should be able to heal all units

Posted: Wed Aug 24, 2016 9:42 pm
by Alexander82
As far as i can see the Tcs can't heal unit that they can build.
Even though i can see the sense behind that for what it concern the mechanical/wooden units i think it is pretty illogical for flesh and blood units

If i can be healed in a tc if i am a swordman i should be healed even if i am a wizard, even though i haven't trained at the tc

For balance reason i would extend that to mechanical units (and after all some fixes and an entire production are two different things, like repairing a car to a mechanic, that can't obviously make a car starting from raw metal)

Re: Tcs Should be able to heal all units

Posted: Wed Aug 24, 2016 10:02 pm
by Stratego (dev)
which units are not healable that you know?

Re: Tcs Should be able to heal all units

Posted: Wed Aug 24, 2016 10:10 pm
by Alexander82
For example any orc unit that isn't made in a tc can't be healed in tcs (like trolls, ettins, uruks and so on)

Re: Tcs Should be able to heal all units

Posted: Wed Aug 24, 2016 10:14 pm
by Stratego (dev)
actually they should by setting - i will check if you say they are not healed inside a town.

Re: Tcs Should be able to heal all units

Posted: Wed Aug 24, 2016 10:17 pm
by Alexander82
Ok, thanks