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Hostile world player
Posted: Wed Aug 02, 2017 12:54 pm
by Sunrise Samurai
For map building purposes, can we get a hostile (black) version of "John" that is hostile towards​ everyone but the existing (white) world player. This would let, at minimum, alligators or giant spider be a bit more influential than just as eyes for the elves. Taken a step further, it could be used to make towers and troops beholden to no one, that can capture tcs but not use them, only making troops if given factory buildings. An example would be a nest of bandits with 2 towers, an archery range, and a handful of archers in the middle of a random map to cause trouble.
Re: Hostile world player
Posted: Thu Aug 03, 2017 5:37 am
by Stratego (dev)
it seems close to be normal AI player that called "hostile neutrals", istn it?
Re: Hostile world player
Posted: Thu Aug 03, 2017 10:16 am
by Sunrise Samurai
Something like that. Just a way for neutral units to attack player units, but some control over what neutrals attack. We don't need cows attacking unless someone decides to make an outbreak of mad cow disease.
Re: Hostile world player
Posted: Mon Aug 21, 2017 12:29 pm
by LordOfAles
Please implement this, its so great and would bring a lot of fun in game,knowing that enemy player isnt your only enemy

Re: Hostile world player
Posted: Mon Aug 21, 2017 1:38 pm
by samuelch
Units idea: barbarian, thug, marauder (bring fire to burn your buildings), spiders, giant rats, raptor (without orc on it), dragon, hostile gryphon, kraken, mighty dragon, giant spiders, troll, etc.
Buildings idea: bandit camp (barbarian and thug), cave (spiders, dragon, raptor).
It would be cool to get reward if you kill dangerous beasts (kraken, giant spiders, mighty dragon) or hostile buildings (bandit camp and cave).
Re: Hostile world player
Posted: Mon Aug 21, 2017 2:01 pm
by Sunrise Samurai
I was more thinking it could start with existing unit for the most part
Re: Hostile world player
Posted: Mon Aug 21, 2017 2:28 pm
by samuelch
Sunrise Samurai wrote:I was more thinking it could start with existing unit for the most part
That's ok.
Bandit camp: Axe thrower, longbowman, light cavalry (from AoS), skirmisher. (all units here can be paid with money lender to convert it)
Cave: All spiders, dragon (from one of the races).
Goblin Camp: Goblin piker, goblin spearman, goblin archer (upgraded included), fooder cannon.
Re: Hostile world player
Posted: Mon Aug 21, 2017 2:30 pm
by LordOfAles
For cave we could use my "Din Pirith" cave
Re: Hostile world player
Posted: Mon Aug 21, 2017 2:32 pm
by samuelch
Nice.
Re: Hostile world player
Posted: Mon Aug 21, 2017 2:32 pm
by LordOfAles
Removed team color