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Graphic Design
Posted: Fri Aug 15, 2014 8:32 pm
by COOLguy
I assume we're using terrain and 32x32 Tiled formats like in AoS. Will it be 2d units and terrain designs, or more of a 3d polished look? (FWI I stink at both, so I'm no help.)

Re: Graphic Design
Posted: Fri Aug 15, 2014 9:48 pm
by balint
Well, 2D is the basic tile type, but if you make bigger units, you might use overlap (cover a smallpart of a neighbouring tile)
Re: Graphic Design
Posted: Sat Aug 16, 2014 7:59 am
by patroid
Hi,
I think we use graphics like in tacticon&tacticon2.
Only a little bit more detail and realistic.
Patroid
Re: Graphic Design
Posted: Sat Aug 16, 2014 6:41 pm
by COOLguy
Good! I like those games. (but definitely a little more detailed [for different nations and such] - that was a weak point [in my opinion]).
As far as terrain, should ones similar to AoS be used?
And 3dvs2d - my bad I wasn't clear. I know ALL unit icons are 2d. I meant will they have a 3d-ish look like some of the newer towers?
Re: Graphic Design
Posted: Sun Aug 17, 2014 8:31 am
by Stratego (dev)
32 or not: it can be any tile size but if we choose to have different size than 32 we can not reuse the existing assets (terrain and so on)
terrain: if we stay at 32px than we have the AOS terrain pack for starter.
Re: Graphic Design
Posted: Thu Aug 21, 2014 8:25 pm
by balint
And we might add neww terrains later
Re: Graphic Design
Posted: Thu Sep 25, 2014 2:02 pm
by dust-n-steel
Like for the star wars maps.
When there's the need for some new tiles, let me know it.