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Werewolf - ANSWERED

Posted: Tue Feb 04, 2020 4:03 am
by blake5099
Werewolf
Cost 5 turns
Train at graveyard
Hp 45
Attack 20
Range 4
Armor 0
Piercing armor 0
Action/turn 1
Speed 6
Sight 4
Spell resist

Abilities

Claws 15 damage and has a 20% chance to make target lose 2 attack for 3 turns

Pounce 20 damage and has a 10% chance to make target lose 4 attack for 2 turns

Re: Werewolf

Posted: Tue Feb 04, 2020 4:33 am
by Alexander82
there is a werewolf unit that is already pending. It will be part of human nature/feral related sub

Re: Werewolf

Posted: Tue Feb 04, 2020 4:34 am
by blake5099
Ok thank you.

Werewolf

Posted: Sun Jun 07, 2020 6:11 pm
by erosbonjour
images (47).jpeg
images (47).jpeg (9.8 KiB) Viewed 1291 times
Werewolf

Active Effects

Categorie
War units,

Werewolf

Cost 4
Hp 35
Attack power 8
Range 1
Armor 1
Pierce armor 1
Speed 5
Sight 5
Action /turn 2/2
Heal Bonus 1.0
Size 1x1
Damage bonuses
Bonus Damage Against
+500% +50 [ Melee ]

Re: Werewolf

Posted: Mon Jun 08, 2020 4:20 am
by Vārimathras Ashegūl
CoOl! :pirate:

Re: Werewolf

Posted: Mon Jun 08, 2020 10:27 am
by Alexander82
There is already an existing topic about that unit. Please check the board before making double topics.