Mush driver defense IMPLEMENTED
Posted: Mon Mar 16, 2020 3:47 pm
@DoomsdayDragonfire's idea, an "railgun" like defense that can attack with more power if it sacrifices an nearby corpse or ally (by eating the living matter and shooting it). I'm not sure how it should look
My stats suggestion:
Hp: 60
Power: 5 (physical I guess?)
Range: 2
Armors: 3/3/5 (chemical)
Sight: 4
Heal rate: 5
Carry capacity: 1
Bonus mend: 0.7
Bonus to mechanical and big units 300%
Spit organic matter - range 2, sacrifice a corpse/ally to deal 25 (physical?) damage (no bonuses), maybe a minor cooldown?
This is basically an puffshroomies yeeter.
My stats suggestion:
Hp: 60
Power: 5 (physical I guess?)
Range: 2
Armors: 3/3/5 (chemical)
Sight: 4
Heal rate: 5
Carry capacity: 1
Bonus mend: 0.7
Bonus to mechanical and big units 300%
Spit organic matter - range 2, sacrifice a corpse/ally to deal 25 (physical?) damage (no bonuses), maybe a minor cooldown?
This is basically an puffshroomies yeeter.